Hi guys. I was wondering why in this trigger, the sleep effect does not show at all.
Trigger:
Trigger:
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Rest Loop
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Events
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Time - Every 1.30 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in Resting_Units and do (Actions)
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Loop - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (0.04 x (Max life of (Picked unit))))
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Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) + (0.04 x (Max mana of (Picked unit))))
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Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepTarget.mdl
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Special Effect - Destroy (Last created special effect)
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