I'm making a simple maze map, one difference is that you may chose your hero in the begining from a tavern (like DotA).
the problem is the trigger that was so simply when you only had 1 hero.
*event* a unit comes withing 70 of unit 01 (hero)
*condition* triggering unit is owned by player 11 (darkgreen) equal to true
*action* kill unit 01
that was rather simple huh?
due that fact that I can't choose (kill unit 01) and so on this doesn't work.
is there any other way to do it without making Immolation on all creeps..
please say if I was to unclear
the problem is the trigger that was so simply when you only had 1 hero.
*event* a unit comes withing 70 of unit 01 (hero)
*condition* triggering unit is owned by player 11 (darkgreen) equal to true
*action* kill unit 01
that was rather simple huh?
due that fact that I can't choose (kill unit 01) and so on this doesn't work.
is there any other way to do it without making Immolation on all creeps..
please say if I was to unclear