- Joined
- Dec 17, 2009
- Messages
- 1,115
Introduction
I'm still a complete noob so, please comment this triggering [GUI] tutorial sorry i got no images
Requirements
-Only basic triggering knowledge
Triggering
It's time to start triggering
You must create a building(like storage house something like that).
Then edit the description of the building to income _ gold and _ lumber.
Then start triggering with like this
(NOTE: The building is your 1st building, so, do not make different building in the 3 parts of this triggering.
Income
Events
->>A unit Finishes construction
->>Time - Every _.__ Second of game time
Conditions
->>(Unit Type of (Constructed structure)) Equal to The building
Actions
->>Player - Add _ to (Triggering player) current gold/lumber
And next you must create a trigger to stop , IF the building is destroyed, here it is
Destroyed
Events
->>A unit Dies
Conditions
->>(Unit Type of (Dying Unit)) Equal to The Building
Actions
->>Turn off Income
Okay, now the "Income" trigger will turn off if the building is destroyed, and the third part will be the activator again.
Income Activator
Events
->>A unit Finishes construction
Conditions
->>(Unit Type of (Constructed structure)) Equal to The building
Actions
->>Turn on Income
HOORAAY!!!
Now your trigger should work, if it has any bugs, please post the bugs and if all of you, find it "not good" please post your comments!
I'm still a complete noob so, please comment this triggering [GUI] tutorial sorry i got no images

Requirements
-Only basic triggering knowledge
Triggering
It's time to start triggering
You must create a building(like storage house something like that).
Then edit the description of the building to income _ gold and _ lumber.
Then start triggering with like this
(NOTE: The building is your 1st building, so, do not make different building in the 3 parts of this triggering.
Income
Events
->>A unit Finishes construction
->>Time - Every _.__ Second of game time
Conditions
->>(Unit Type of (Constructed structure)) Equal to The building
Actions
->>Player - Add _ to (Triggering player) current gold/lumber
And next you must create a trigger to stop , IF the building is destroyed, here it is
Destroyed
Events
->>A unit Dies
Conditions
->>(Unit Type of (Dying Unit)) Equal to The Building
Actions
->>Turn off Income
Okay, now the "Income" trigger will turn off if the building is destroyed, and the third part will be the activator again.
Income Activator
Events
->>A unit Finishes construction
Conditions
->>(Unit Type of (Constructed structure)) Equal to The building
Actions
->>Turn on Income
HOORAAY!!!

Now your trigger should work, if it has any bugs, please post the bugs and if all of you, find it "not good" please post your comments!
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