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[Trigger] Simple hashtable question

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Apr 30, 2009
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If I have a unit handle saved as a child hashtable, are the keys automatically cleared when the unit decays? i.e. is the following trigger redundant?

  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Unit - Remove (Triggering unit) from the game
      • Hashtable - Clear all child hashtables of child (Key (Triggering unit)) in (Last created hashtable)
 
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