I understand that hashtags can clean up memory leaks so i tried a simple trigger to integrate it however I still am discovering how it works.
So here I tried to play a unit's animation once the skill is used and clear the hashtable once everything is done.
however the animation keeps from looping.
So here I tried to play a unit's animation once the skill is used and clear the hashtable once everything is done.
however the animation keeps from looping.
- atkanimationchk
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Light Attack
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Actions
- Hashtable - Create a hashtable
- Hashtable - Save Handle Of(Casting unit) as 0 of 0 in (Last created hashtable)
- Hashtable - Save 1 as 1 of 0 in (Last created hashtable)
- Unit - Pause (Load 0 of 0 in (Last created hashtable))
- Animation - Play (Load 0 of 0 in (Last created hashtable))'s attack animation
- Unit - Unpause (Load 0 of 0 in (Last created hashtable))
- Hashtable - Clear all child hashtables of child 0 in (Last created hashtable)