- Joined
- Oct 2, 2011
- Messages
- 2,490
Hi!
I have an issue with a dialogue menu I have been making.
The clicked dialogue button does not bring up the list I tell it to.
This is the overmenu, used to get to the submenues.
This one works as intended.
The triggers are in the "Menu" category.
I have an issue with a dialogue menu I have been making.
The clicked dialogue button does not bring up the list I tell it to.
This is the overmenu, used to get to the submenues.
This one works as intended.
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List OverMenu
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Dialog Controls
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Actions
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Dialog - Clear Dialog
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Dialog - Change the title of Dialog to |cffffffffWarden Me...
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Custom script: set bj_lastCreatedButton = DialogAddButton(udg_Dialog, "|cffffffffControls [|r|cffffcc00Q|r|cffffffff]|r", 'Q')
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Set DialogButton[1] = (Last created dialog Button)
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Custom script: set bj_lastCreatedButton = DialogAddButton(udg_Dialog, "|cffffffffStats [|r|cffffcc00W|r|cffffffff]|r", 'W')
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Set DialogButton[2] = (Last created dialog Button)
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Custom script: set bj_lastCreatedButton = DialogAddButton(udg_Dialog, "|cffffffffPassive Abilities [|r|cffffcc00E|r|cffffffff]|r", 'E')
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Set DialogButton[3] = (Last created dialog Button)
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Custom script: set bj_lastCreatedButton = DialogAddButton(udg_Dialog, "|cffffffffEnergy Abilities [|r|cffffcc00R|r|cffffffff]|r", 'R')
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Set DialogButton[4] = (Last created dialog Button)
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Custom script: set bj_lastCreatedButton = DialogAddButton(udg_Dialog, "|cffffffffSoul Abilities [|r|cffffcc00T|r|cffffffff]|r", 'T')
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Set DialogButton[5] = (Last created dialog Button)
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Custom script: set bj_lastCreatedButton = DialogAddButton(udg_Dialog, "|cffffffffAchivements [|r|cffffcc00Y|r|cffffffff]|r", 'Y')
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Set DialogButton[6] = (Last created dialog Button)
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Custom script: set bj_lastCreatedButton = DialogAddButton(udg_Dialog, "|cffffffffMaster Mode [|r|cffffcc00U|r|cffffffff]|r", 'U')
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Set DialogButton[7] = (Last created dialog Button)
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Custom script: set bj_lastCreatedButton = DialogAddButton(udg_Dialog, "|cffffffffClose [|r|cffffcc00Z|r|cffffffff]|r", 'Z')
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Dialog - Show Dialog for Player 1 (Red)
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List Controls
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Events
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Dialog - A dialog button is clicked for Dialog
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Conditions
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(Clicked dialog button) Equal to DialogButton[1]
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Actions
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Dialog - Clear Dialog
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Dialog - Change the title of Dialog to |cffffffffControls
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Dialog - Create a dialog button for Dialog labelled |cffffffffMovement ...
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Dialog - Create a dialog button for Dialog labelled |cff000000-
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Dialog - Create a dialog button for Dialog labelled |cffffffffAttack - ...
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Dialog - Create a dialog button for Dialog labelled |cff000000-
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Dialog - Create a dialog button for Dialog labelled |cffffffffDash - |c...
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Dialog - Create a dialog button for Dialog labelled |cff000000-
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Dialog - Create a dialog button for Dialog labelled |cffffffffStun - |c...
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Dialog - Create a dialog button for Dialog labelled |cff000000-
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Dialog - Create a dialog button for Dialog labelled |cffffffffEnergy Ab...
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Dialog - Create a dialog button for Dialog labelled |cff000000-
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Dialog - Create a dialog button for Dialog labelled |cffffffffSoul Abil...
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Dialog - Create a dialog button for Dialog labelled |cff000000-
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Custom script: set bj_lastCreatedButton = DialogAddButton(udg_Dialog, "|cffffffffClose [|r|cffffcc00Z|r|cffffffff]|r", 'Z')
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Set DialogButton[0] = (Last created dialog Button)
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Dialog - Show Dialog for Player 1 (Red)
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The triggers are in the "Menu" category.