I've recently been looking into damage engines because I want to include spells in my map that trigger when a unit attacks but do not wish to use the GUI version which triggers before the actual attack goes off, to avoid exploits.
However, when I look into these damage engines, they are vastly too complicated and unnecessary seeing as I only want that ONE feature and don't wish to upload a bunch of stuff that I don't understand. So my question is, how would I make only that one feature?
I had it working before, but the problem was I was using a very out-dated engine that, was simple, but still introduced problems that broke the map completely. It used a way that had like a Real Variable called ondamageevent and there were 2 variables called damage_source, & damage_target. That's all I want, thanks.
However, when I look into these damage engines, they are vastly too complicated and unnecessary seeing as I only want that ONE feature and don't wish to upload a bunch of stuff that I don't understand. So my question is, how would I make only that one feature?
I had it working before, but the problem was I was using a very out-dated engine that, was simple, but still introduced problems that broke the map completely. It used a way that had like a Real Variable called ondamageevent and there were 2 variables called damage_source, & damage_target. That's all I want, thanks.