- Joined
- Oct 25, 2018
- Messages
- 68
Hey guys!
So I'm working on this new thingy that I wanted to make for a really long time, and wanted to get some early feedback, just from the snap.
Map type is a PvP Siege, with play-style very similar to idea of Castle Fight, but with very heavy robust changes. It hosts a selection of races, centered more on the fantasy world than on Warcraft lore (For an example, there's Dark Elves (Night Elves), but they're not related in any way with Forces of Nature (Forest Creeps) or Moonkin (Ghostly creatures of the night, moon and stars)).
Two teams face off in a war where they have to decide which units they want to fight with, which upgrades work better in your team, and what special structure's effects you want. You control a "City", which consists of 7 creature spawning buildings, 6 special buildings, 1 main structure, one tower of magic, and one hero.
Here's an example of how the town from Forces of Nature race looks like:
And here's a preview of the town from Bone Legion race:
A list of what each structure actually does, over here:
And for final showcase for now, list of base creatures for the Forces of Nature race:
So, whadayya think of it so far? =) Am I going in the right direction?
So I'm working on this new thingy that I wanted to make for a really long time, and wanted to get some early feedback, just from the snap.
Map type is a PvP Siege, with play-style very similar to idea of Castle Fight, but with very heavy robust changes. It hosts a selection of races, centered more on the fantasy world than on Warcraft lore (For an example, there's Dark Elves (Night Elves), but they're not related in any way with Forces of Nature (Forest Creeps) or Moonkin (Ghostly creatures of the night, moon and stars)).
Two teams face off in a war where they have to decide which units they want to fight with, which upgrades work better in your team, and what special structure's effects you want. You control a "City", which consists of 7 creature spawning buildings, 6 special buildings, 1 main structure, one tower of magic, and one hero.
Here's an example of how the town from Forces of Nature race looks like:
A list of what each structure actually does, over here:
The uppest row are creature spawning buildings - from tier 1 to tier 7 (left to right). Each race has different creatures and visual scheme of the structures. You do not have to train creatures in tier order - you can skip tiers per desire - but stronger tiers cost more to unlock and upgrade. Generally, most people skip only one unwanted tier of creature.
Lowest row are "Special" buildings: each race has different buildings who do absolutely different things. Devils' specials are more offensive, casting infernal spells and summoning more demons; while Humans recieve buffing shrines, ressurection stones and healing temples.
The unit in the middle is your Main building, let's call it Castle, for short. In it, you can order the use of "Dying Breath", a one time rescue strike per player per game. I've yet to figure out what this will do apart from last strike and being a visual thingy.
To the left of it is the "Magic Tower". Each race has a tower that can be unlocked and upgraded up to level 5. When you unlock a level, you can chose which spell will be cast ocasionally. Each level of magic tower unlocks new options to pick from. Out of three, you can select only one spell you want per level. These can not be later changed.
To the right, is the Hero. Your hero passively generates XP as enemies die. Once it levels up, you can chose to increase one of the following: Attack, Armor and Spellpower. Attack will increase attack damage of all your creatures by 20. Armor will increase their hit points by 100 per level. Spellpower will increase effects of damaging or healing spells creatures cast by 15% per level.
Lowest row are "Special" buildings: each race has different buildings who do absolutely different things. Devils' specials are more offensive, casting infernal spells and summoning more demons; while Humans recieve buffing shrines, ressurection stones and healing temples.
The unit in the middle is your Main building, let's call it Castle, for short. In it, you can order the use of "Dying Breath", a one time rescue strike per player per game. I've yet to figure out what this will do apart from last strike and being a visual thingy.
To the left of it is the "Magic Tower". Each race has a tower that can be unlocked and upgraded up to level 5. When you unlock a level, you can chose which spell will be cast ocasionally. Each level of magic tower unlocks new options to pick from. Out of three, you can select only one spell you want per level. These can not be later changed.
To the right, is the Hero. Your hero passively generates XP as enemies die. Once it levels up, you can chose to increase one of the following: Attack, Armor and Spellpower. Attack will increase attack damage of all your creatures by 20. Armor will increase their hit points by 100 per level. Spellpower will increase effects of damaging or healing spells creatures cast by 15% per level.
And for final showcase for now, list of base creatures for the Forces of Nature race:
So, whadayya think of it so far? =) Am I going in the right direction?
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