- Joined
- Jul 3, 2006
- Messages
- 102
I am going for MMO-like mechanics for my bosses whereby I want to have FX showing locations where the player must move out of or into. For starters, red and green circles.
I have a custom model of a circle as a simple plane (I'm not a real modeller, just took something and edited it) and when I try to show it either as an effect or as a unit with that model, it gets blended into the terrain.
Is there any configuration I could use (different FX maybe/3D?) to achieve this without getting hindered by the terrain? How do auras manage to do it in general?
Example screenshots:
I have a custom model of a circle as a simple plane (I'm not a real modeller, just took something and edited it) and when I try to show it either as an effect or as a unit with that model, it gets blended into the terrain.
Is there any configuration I could use (different FX maybe/3D?) to achieve this without getting hindered by the terrain? How do auras manage to do it in general?
Example screenshots:
