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Show a UNIT even in the fog of war?

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Level 14
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Aug 8, 2010
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Hello, guys! I was off for 2-3 months because of school. But now i am excellent there, so i have time for my map. I have a little problem.
I have a unit in my map that has a stone fence as a model. It has to be a unit because i can't place it correctly as a building. And it worked fine. But when i don't have any units nearby the fences, they don't appear (in the fog of war) and it looks really, really strange. I know that a building can be seen in the fog of war once explored but my fence must be a unit-type.
So what i am basically asking is how to make a unit visible in the fog of war? Is there a way?

Thanks in advance! +rep will be given!

P.S. I the black mask is removed at map init.
 
Level 14
Joined
Aug 8, 2010
Messages
1,022
@ap0calypse, Art - Extended Line of Sight really shows the unit but it also lightens it and plays it's animation which is not that cool. And um... yea, i can change "Stats - Is a Building" all the time. I have even found a solution trough it - i have removed the pathing, just as rulerofiron99 said and i used a little bug - stop the unit's pathing and it reverses to it's normal building degrees BUT then i revert it to unit, modify it's angle and put it back to building type. And if i don't change any of the object editor values for this unit, the angle maintains, even in-game. This solved my problem but a new smaller one occured :
If a unit is a building-type, you can't modify it's height. And in my case, i also have a castle-modeled unit (you know how there are additional rocks below the castle when the terrain is different) and i have reduced it's height to -68 so that rocks don't appear. However, they do due to that the unit is a building-type. So i ask if there is a way to reduce a building's height.

P.S. The previous problem is solved, thanks!

EDIT : Never mind, i have heightened/lowered the terrain so it's ok. Close the thread, PROBLEM SOLVED THANKS!!! +rep given.
 
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