I've made alot of maps while being bored and in a creative mood without any particular goal. I also got tired of working on a map/concept quickly, so I made more maps.
I found a so-called solution for this by making a huge map with mini-games, such as
~5 arenas with different themes/features with small tournaments with free-for-all or teambased gameplay. Most arenas could also be played as CTF, ZM, or Monster Zerg. Features often included theme-based traps and powerups.
A huge town for ZM.
An even bigger, casual and shiny AoS-map with the possibility to select armies to spawn =).
A HLW-thingy.
A Dungeon.
The Game starts with you picking a hero(there's a LOT), each divided into (Ranged+Melee)x(Int+Agi+Str)=6 categories and 4 sub-categories for each element (W,E,F,W). Each of these with different traits (Int has 500 mana instead of 300 i.e. If you want to pick Ranged Agility (Fire), then every hero within that category is just a cosmetic choice)
Then you buy spells. Everyone can buy everything so there's room for alot of customisation. Each element (W,E,F,W) however has 1 (of 10) Spell-shop for their own (Because I wanted to use Impale to many spells =P).
Then you go and pick your game. When the match is over, you redo it.
That's the old map. I've been working on it for a few years tbh, not taking it TOO seriously. Now however I want to get back to the editor, but it REALLY old, and I found that:
What's the point in making a game that isn't satisfying nor fun to play?
Because it wasn't! After playing D3 (or any game), my spells was boring, as was the whole map.
Now, I need either an Idea how to make my map Fun to play, or if it's necessary, a new idea for a map that's Fun to play (casually) (The Warlock games where fun, but didn't have much too it. I want something bigger.
I found a so-called solution for this by making a huge map with mini-games, such as
~5 arenas with different themes/features with small tournaments with free-for-all or teambased gameplay. Most arenas could also be played as CTF, ZM, or Monster Zerg. Features often included theme-based traps and powerups.
A huge town for ZM.
An even bigger, casual and shiny AoS-map with the possibility to select armies to spawn =).
A HLW-thingy.
A Dungeon.
The Game starts with you picking a hero(there's a LOT), each divided into (Ranged+Melee)x(Int+Agi+Str)=6 categories and 4 sub-categories for each element (W,E,F,W). Each of these with different traits (Int has 500 mana instead of 300 i.e. If you want to pick Ranged Agility (Fire), then every hero within that category is just a cosmetic choice)
Then you buy spells. Everyone can buy everything so there's room for alot of customisation. Each element (W,E,F,W) however has 1 (of 10) Spell-shop for their own (Because I wanted to use Impale to many spells =P).
Then you go and pick your game. When the match is over, you redo it.
That's the old map. I've been working on it for a few years tbh, not taking it TOO seriously. Now however I want to get back to the editor, but it REALLY old, and I found that:
What's the point in making a game that isn't satisfying nor fun to play?
Because it wasn't! After playing D3 (or any game), my spells was boring, as was the whole map.
Now, I need either an Idea how to make my map Fun to play, or if it's necessary, a new idea for a map that's Fun to play (casually) (The Warlock games where fun, but didn't have much too it. I want something bigger.
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