It's also important to post why this isn't freehand. Freehand goes beyond not using filters and blurs. It's far more than just using a tool to change the color of something.
It's adding your own dents, bumps, curves and fur lines into something. If you really want to freehand, definently read those tuts.
Believe it or not, the textures usually look like crap when you first start them and even half way through.
I created a dragon bracer for the troll berserker. It was my first try at texturing, and took two hours or so, but was 95% freehand. (Dragon was screenshotted in Magos, face was cut out, pasted, filtered) I'll show you how it started and how it ended. I used a lot of the basic things like dodge, burn, smudge, and whatnot because I was using an old tutorial. Take a look to get an idea of what freehand really is.