Shadows of Teldrassil- Chapter Four

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Shadows of Teldrassil- Chapter Four (Map)

Level 1
Joined
Mar 8, 2005
Messages
6
It`s perfect.I saw all part, but this is the nicest. I like the atmosphere and the story, effects are cool too, but u could have improve your terrain :wink: 4.95/5
 
Level 1
Joined
Sep 18, 2004
Messages
4
Excellent job. 5/5 on all 4 parts so far.

Have you considered combining them into one campaign file when you finish the series?
 

Ralle

Owner
Level 70
Joined
Oct 6, 2004
Messages
9,626
You want more feedback? OK, it's time for some critisizm. :)
There's not much of it only a few small issues:
-You don't trust my feedback, do you? PLEASE start the next part with Map Initialization. The game interface in the first moment looks so... unprofessional and interrupts the atmosphere, which is all in all, very good. Change the event in Trigger 1 to "Map Initialization" instead of "gametime = 0 seconds" and the thing is done.
-the music during the first scene doesn't match the atmosphere so well, I think. Too much percussion, too less contrast in speed and rythm to the music during the following demon attacks.
-Some of the dialogues are too fast. This happens nearly everytime when the message is longer than 2 lines. I still could not read them completely after having seen it 3 times.
-you should move camera faster during the battle scene at the well of eternity to give it a bit more action.

The terrain is still not perfect, but it's OK for a cinematic. The rest is really good, especially the VisualEffects. The story doesn't deserve critisizm in any way. :D

This is really the best part of the 4, every part gets better than the one before. Go on like that!
But for the campaign version you should update the older parts :!:
I'm looking forward to the next part...
Yours truly
Waldbär
 
Level 7
Joined
May 15, 2004
Messages
41
"-You don't trust my feedback, do you? PLEASE start the next part with Map Initialization. The game interface in the first moment looks so... unprofessional and interrupts the atmosphere, which is all in all, very good. Change the event in Trigger 1 to "Map Initialization" instead of "gametime = 0 seconds" and the thing is done. "

'gametime = 0 seconds' is done to reduce loading time.
 
Level 2
Joined
Oct 15, 2011
Messages
25
Good job, nice cinematic, amazing story, wonderful atmosphere. Again, i will be the first who rates this map. What a shame, such a wonderful cinematic and part 4 is unrated here on hive. 5/5! Great job!!

btw one question: I havent seen so far part 6 & 7. Will there ever be these part? I hope so!
Anyways, great job!

Best,
SirGareth
 
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