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Shadow Zone v1.09

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Angry
Reactions: ap0calypse
Description:

One Team of Max 11 players. Every player control one hero Illidan.
Objective of this map is Survive and get over all levels by playing teamworkly.
In game will be displayed Game Tips.

The movie that I made in singleplayer: http://www.youtube.com/watch?v=pC8xotM2tOc&feature=youtu.be



Demons:
In area falls meteors, demons and more. Level ends Boss.
Point of this level is Chaos, it's progress and it's subdual.

Radium Pigs:
Here will spawn pigs, which every moment absorb some radium. Radio-Active pigs blows up with damage effect and spawns pigs
This level is about tactic.

Puma Rider:
Strong Boss.
Teamwork spirit and improvizing is needed.


Crazy Killer:
A bit Inteligent Boss with AoE damage. Here U can meet with Atom Bombs. If they detect move they explode.
In this level You need to think well.



Features:
About Audio
- Own units sounds. (like "What, Yes, Yes Attack")
- Own command sounds. (like "need more gold")
- Own spoken animations. (the text of played unit is spoken)
- Own music. Every level has different song. (quality:small size - as possible as able it is)
Attribute

(from original str., agi., int.)
Systems
- After-dead system (Make coprse, chance to resuscitation)
- Adrenaline (from original ExpBar)
- Attributes (Armor/Weapon Type) - Each has different bonuses, skills, spells
- Balancing system: difficulty of the game is set on the number of players who are playing it at the moment

Changelog:
v1.00 (unknow date. sometimes before christ)
-in that century quite good map

v1.01 (14. March 2009)
-Added own unit's sound (Cutted from Static-X's song)
-make own skills (Illidans)


v1.02 (15. March 2009)
-remade hero revival system

v1.03 (17. March 2009)
-fix 1st Boss (Demon) stats (was too easy)
-fix 3rd level: 3rd boss (Puma Rider) stats (was too hard) / decrease atatck power of spawning Ozzs around area


v1.04 (21. March 2009)
-accurate a few stats like in v1.03
-the 1st Boss coming with Music (Static-X: the monster ;-)))


v1.05 (17. April 2010)
-upgrade/remade some text strings IG, quest(info), names etc...
-minimap screen added
-fix Illidan's skills statistics


v1.06 (18. April 2010)
-change text color of strings IG, quest(info, ...
-fix Teams slots (Cave Creeps is computer) - can't change team (before start game)
-fix Shadow Zone map name color (before start game), and other like that


v1.07 (2. May 2010)
-replace Illidan's sounds (My own records :D, later I will remove clicks...)
-Illidan skin replace (EvilDemonHunterr by Juice_F)
-optimized all imported sounds
-meteores falls with pushing away/damage efect, they fall no-in-random-area but in random point of unit (with a few delay to run away)
-"meteor Bonus" added (drop item)
-music delay fix (it's damn hard.. counting microseckonds, games delay etc..)
-meteors falling during RB (hope it will no need to be fix (difficult of it) in future)
-Illidans skills upgraded
-RB's shield upgrade/remade (push away direction fix, lower distance between RB and shield)


v1.08 total remade (8. October 2010)
•Levels:
- Demons:
- demons can cast fire rain. Here is chance to spawn fireball at their corpse
- Boss skills: Fire wave, Mass Fire wave, Hyper-Ultra-Mass Fire wave, Dump (shock)
- Radio-Active Pigs:
- Custom Music
- End animation
- Boss skills: transform to pig, Mass transform to pig
' + spawn neutral pigs and hide away.
- Puma Rider:
- Start animation.
- Custom Music
- Boss skills: Trap, Multipe hit (passive)
- Crazy Killer:
- Custom Music
- a bit stabilized

•Audio
- unit's sounds
- commands
- spoken animations
'-- Records are from profi studio --
- level sounds
'-- solved loop problem --

•Scripts
-68% remaded and/or 86% upgraded, 28% adds new, 12% imported
•Skills:
- Total revolution, nothing stays from before
•Units:
- Attributes change
- Statistics changed

•Others:
- Minimap changed (IG same)

v1.09 (7. October 2012)
- Optimized some triggers (smaller filesize)
- Removed Advanced Equipment system by The_Witcher (because of lowering filesize + Inventory slot is now "Passive Skills")
- Attributes (Wind, Fire, Earth, Water, Divine, Dark) - it's Attack type and Armor type
- Mastery, Skill Points (Gold, Lumber)
- New Spells + Spell learning system
- Removed old after-dead system: after die you get into ehaven and need pick 5 gold to egt back into arena) New Corpse system: When die, you get corpse. Corpse has limited life time. Corpse can be resuscitated
- Adrenaline Bar (Exp Bar) - You get Adrenaline by war actions, and lose over time.
- Textures (I made new textures like Adrenaline bar, Selection (only enemy RB has custom selection!)

the datum is not accurate, cuz it's windows's guess (since version 1.08 it's accurate)


Credits:
Map By Stepn.
EvilDemonHunterr (Illidan's Texture) by Juice_F
Cursor by communist_orc
Divine icon by Anachron
Earth icon by -BerZeKeR-
Fire icon by 67chrome
Wind icon by bananaHUNT
Dark icon by War_Golum
Water icon by NFWar

Some author's note
This is my first map, which I rate as formal.



Keywords:
Shadow Zone, Arena, Heroes, Illidan, Stepn
Contents

Shadow Zone v1.09 (Map)

Reviews
-Kobas- ap0 forget to reject map actually... 19:29, 13th Aug 2010 ap0calypse: Rejected

Moderator

M

Moderator

-Kobas- ap0 forget to reject map actually...
19:29, 13th Aug 2010
ap0calypse: Rejected
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
The screenshots do not work.
Convert them to .jpg, upload them and then wrap hidden and image tags around them.

Apart from that: multi-uploading is forbidden, so here's -2 rep for that.
I'll let this map stay as it is though.

Also, if the video's sounds are like in-game, then you did a great job reducing the filesize.
The terrain looks lame though.

some custom models will suffice
Contrary to popular belief, custom models are not one of the requirements in a map.
The lower the filesize, the better.
So please do not say a map 'needs' custom models, since no map does.
 
Level 3
Joined
Sep 19, 2008
Messages
8
thanks for coments guys.
the music is looped in game, and here is randomly +- 250 miliseckonds delay (unfixable)... so it's hard to set it in straight way :).. but I think that's (in 1.07 version) great

I dont know what U mean by "multi-upload"
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
I dont know what U mean by "multi-upload"
Version 1.00
Version 1.03

You have uploaded the same map 3 times, the only difference is the version number (which doesn't really matter).
There's a button called "Update", use that if you want to update the map (upload a newer version and/or change the description, type, keywords or something like that).

And no: deleting a map doesn't help anyone.
 
Level 15
Joined
Sep 17, 2010
Messages
1,449
Contrary to popular belief, custom models are not one of the requirements in a map.
The lower the filesize, the better.
So please do not say a map 'needs' custom models, since no map does.

I agree with this. My map has no custom models, and probably wont have any. You can use warcraft3 ones and make the map good! And you dont need to wait around 5 minutes to dl the game in Bnet. A few custom models are good but they make it look like not warcraft.
 
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