- Joined
- Jun 4, 2007
- Messages
- 1,480
I have started out a lill bit on ShadePyre himself. I can tell already that he is going to be verry high poly. The good side is that I compensate by using only in-game textures (appart from the fire texture that is used by his weapons aswell).
For example:
Only this piece of mesh contains 288 faces but then this will probably be the most detailed part after the face.
While I'm working on him (it will be a bit slow untill the current model contest is over) I would like some more tips on his weapons. Right now I have the Blade and Axe of ShadePyre.
For example:

Only this piece of mesh contains 288 faces but then this will probably be the most detailed part after the face.
While I'm working on him (it will be a bit slow untill the current model contest is over) I would like some more tips on his weapons. Right now I have the Blade and Axe of ShadePyre.