- Joined
- Jun 9, 2008
- Messages
- 298
I made a model on gmax. I used objects and textures from the game.
Now, I have exported it and I even did some MDL editing so the texture was used.
However, I could only figure out how to make ONE texture work by adding "(MyRandomTexture1).blp" in 'Image'. This texture then applied to the entire model, not just the part I wanted it to work on.
What do I do in the MDL code so the unit also uses the other two textures I want for it?
If anyone could give me the detailled tutorial which deals with that I would be glad I have been looking for something like that
Now, I have exported it and I even did some MDL editing so the texture was used.
However, I could only figure out how to make ONE texture work by adding "(MyRandomTexture1).blp" in 'Image'. This texture then applied to the entire model, not just the part I wanted it to work on.
What do I do in the MDL code so the unit also uses the other two textures I want for it?
If anyone could give me the detailled tutorial which deals with that I would be glad I have been looking for something like that