[Solved] SetUnitAnimationByIndex quirk

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So I picked up this old thing again https://www.hiveworkshop.com/threads/could-something-like-useful.267922/post-2710168, and realized I never fixed this quite bothersome bug.

So the problem here is:
JASS:
library a initializer Init
    
    private function Init takes nothing returns nothing
        local unit a = CreateUnit(Player(0), 'n000', -16.0, .0, 270.0)
        local unit b = CreateUnit(Player(0), 'n000', -16.0, -32.0, 270.0)
        local unit c = CreateUnit(Player(0), 'n000', -16.0, -64.0, 270.0)
        
        call SetUnitAnimationByIndex(a, 0)
        call SetUnitAnimationByIndex(b, 1)
        call SetUnitAnimationByIndex(c, 2)
    endfunction
    
endlibrary
Units a and b will change their animations to 2 too. The units are using a custom model I made.

Not sure if this is the right place to post. Guess it's more of a model problem, as this doesn't happen if I change the unitId to 'hpea' for example.
 

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I think I made a mistake in the first post? Now the units seem to be using the first animation I set (0). I'm sure it was the the other way around before...

I have other test in the map that uses timers, which works correctly:
JASS:
library b initializer Init
    
    globals
        private integer i = 0
        private real y = .0
    endglobals
    
    private function Create takes nothing returns nothing
        call SetUnitAnimationByIndex(CreateUnit(Player(0), 'n000', 16.0, y, 270.0), i)
        set i = i + 1
        set y = y - 32.0
    endfunction
    
    private function Init takes nothing returns nothing
        call TimerStart(CreateTimer(), .0, false, function Create)
        call TimerStart(CreateTimer(), .1, false, function Create)
        call TimerStart(CreateTimer(), .2, false, function Create)
    endfunction
    
endlibrary
 
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