i have this script: call SetDayNightModels("", "")
and i really don't know what exactly it does but it made my map a lot scarier.
but since i have used this script i have relied on torch, light, etc for visibility. but what i wanted actually was for
example: lets use the model TorchHumanOmni.mdx from the hive
1. the owner of the villager; lets call him player1 , has this model attach to the overhead of his unit, making his unit to have a small amount of visibility around him
2. the ally or enemy of player1; lets call him player2 , is near player1's unit. naturally, player2 should notice player1's unit since its too visible in the dark because of the model attached to player1's unit.
3. how can i set that the amount of visibility gained by player1's unit can only be seen by player1 and would not be visible to other players, also stat - sight radius doesnt work, i guess its because of the script
and i really don't know what exactly it does but it made my map a lot scarier.
but since i have used this script i have relied on torch, light, etc for visibility. but what i wanted actually was for
example: lets use the model TorchHumanOmni.mdx from the hive
1. the owner of the villager; lets call him player1 , has this model attach to the overhead of his unit, making his unit to have a small amount of visibility around him
2. the ally or enemy of player1; lets call him player2 , is near player1's unit. naturally, player2 should notice player1's unit since its too visible in the dark because of the model attached to player1's unit.
3. how can i set that the amount of visibility gained by player1's unit can only be seen by player1 and would not be visible to other players, also stat - sight radius doesnt work, i guess its because of the script