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[Trigger] Setting Upgrades Back to Zero

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Level 12
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Aug 10, 2004
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1,141
Right Now I have a system I wanted to make that made a certian unit Completly customizable in terms of stats and certian Passive abilities.
However......
I didn't want them to become All Powerful so I decided to set all of their abilities to maximum 4 and gave them only 10 wood to play around with (1 wood per upgrade)

But now I need to make sure they can Set the Upgrades back to Zero
Which For some reason, I'm having trouble with

Just need sum help here
 
Level 12
Joined
Aug 10, 2004
Messages
1,141
Attack Range would be impossible. However for HP and other attributes you can use the item ABILITIES, that is, abilities that does not show its icon in the interface. Instead of making upgrades, make these abilities.

Ill just make people able to buy up to nine different units
Up and down would be Hp <-> Attack Range
Left to right would be Sze (Small Medium or Large)

Then make spells to upgrade attack and defenses. (Since I don't really want this to be as much a factor)

Thnx guys, you saved me a lot of time
 
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