• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Setting the camera realy far out? {like Azeroth Wars or Dark Ages of Warcraft}

Status
Not open for further replies.
Level 7
Joined
Jul 1, 2008
Messages
1,025
Hi, I've been trying to set the camera field of view far out but it will only go out a certain amount, I've played large scale games like azeroth wars and Dark ages of WC and the camera they use gives a massive feild of view but I cant seem to get that on mine? Anyone know how? Will give rep of course to show my appreiciation.

{EDIT}
bump no one can help with this? :x
 
Last edited by a moderator:
Level 6
Joined
Jan 13, 2009
Messages
73
Maybe...

I can think of 2 solutions.
Maybe instead of sending the camera too far back make the units and doodads smaller to give the illusion of being farther away.
Or you could simply create a camera far back and use a trigger like...

Event:
-map initialization
Condition:
Action:
-Camera - apply camera1 <gen> for player1 red over 1.00 seconds.

hope it helps
 
Level 8
Joined
Feb 20, 2007
Messages
338
There are a few ways you can do this.

You can apply a camera object (you place and set a camera via the editor, and use the trigger:
  • Camera - Apply Cine 1 <gen> for Player 1 (Red) over 0.00 seconds
In this case Cine 1 is a camera object in my map, it would be what ever camera object you place.

The problem with this is this is only a one time application. If your player uses the insert key to rotate the camera the camera will revert back to the came camera - if they use the mouse wheel the camera reverts.

For better control you will want to use a periodic timer.

In the example below this is for one player:

  • Camera Copy
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • -------- This Game Default Camera --------
      • Camera - Set Player 1 (Red)'s camera Distance to target to 3000.00 over 2.00 seconds
      • Camera - Set Player 1 (Red)'s camera Angle of attack to 315.00 over 2.00 seconds
      • Camera - Set Player 1 (Red)'s camera Far Z to 8000.00 over 0.00 seconds
Distance to target is how far the camera is out.

Angle of Attack is from what position at an angle above the ground.

Far Z allows you up to 9000 - this determines how much of the map actually shows. The default far Z is lower - in the editor if you do not use 'view all map' and look around the sky box cuts of the terrain - that is What Far Z is all about. the greater the Far Z the further back the Sky-box is from the camera.

Camera - Set XX players camera (option) over YYY seconds is the base function you can set individual players cameras, you have several function options and you can control how fast the camera moves/adjusts.

Every 10 seconds works rather well if you want to allow the player to adjust their mouse wheel or use the insert/home keys to rotate the camera.

If you want them to be able to have different angles of attack, remove the AOA part of the trigger. The camera will zoom back out after 10 seconds passes no matter how the player has adjusted the mouse wheel.
 
Status
Not open for further replies.
Top