How do i set a variable to be affected by my condition, in my case i need Hero 123... ( which is my variable ) to be instant moved to a region after they killed everything in that region, but for soem reason the neutral passive heroes gets instant moved as well. I set the heroes to be neutral passive, until one possess them / choose to play that hero
I tried to set it up so if Hero 1 is a neutral passive then Do nothing, but for some reason it wont work and i am not sure how to set my Hero Variable to Hero equal to neutral passive either
Also is there an easy way to change the Variables menu to the condition menu ?
i don't know maybe from the hashtable or something ?
I tried to set it up so if Hero 1 is a neutral passive then Do nothing, but for some reason it wont work and i am not sure how to set my Hero Variable to Hero equal to neutral passive either
Also is there an easy way to change the Variables menu to the condition menu ?
i don't know maybe from the hashtable or something ?
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AllUnitsAreDead
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Events
- Unit - A unit owned by Player 12 (Brown) Dies
- Conditions
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Actions
- Set tempGroup = (Units in fightRegion matching ((((Matching unit) is alive) Equal to True) and ((Owner of (Matching unit)) Equal to Player 12 (Brown))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in tempGroup) Equal to 0
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Then - Actions
- Set tempPoint = (Center of baseRegion)
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For each (Integer A) from 0 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Do nothing
- Else - Actions
- Unit - Move Ian 0000 <gen> instantly to tempPoint
- Unit - Move Malte 0001 <gen> instantly to tempPoint
- Unit - Move Niklas 0002 <gen> instantly to tempPoint
- Unit - Move Thomas 0004 <gen> instantly to tempPoint
- Unit - Move Carsten 0005 <gen> instantly to tempPoint
- Unit - Move Joe 0006 <gen> instantly to tempPoint
- Unit - Move Echolicious 0007 <gen> instantly to tempPoint
- Unit - Move Sam 0008 <gen> instantly to tempPoint
- Unit - Move Alexandra 0019 <gen> instantly to tempPoint
- Unit - Move Martin 0020 <gen> instantly to tempPoint
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call RemoveLocation(udg_tempPoint)
- Else - Actions
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If - Conditions
- Custom script: call DestroyGroup(udg_tempGroup)
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Events
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SettingUpVariables
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Events
- Map initialization
- Conditions
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Actions
- Set baseRegion = Carmara 2 <gen>
- Set fightRegion = Visison 6 <gen>
- Set hero[1] = Alexandra 0019 <gen>
- Set hero[2] = Thomas 0004 <gen>
- Set hero[3] = Carsten 0005 <gen>
- Set hero[4] = Malte 0001 <gen>
- Set hero[5] = Ian 0000 <gen>
- Set hero[6] = Joe 0006 <gen>
- Set hero[7] = Echolicious 0007 <gen>
- Set hero[8] = Martin 0020 <gen>
- Set hero[9] = Sam 0008 <gen>
- Set hero[10] = Niklas 0002 <gen>
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Events
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AllUnitsAreDead
- Events
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Passive hereos not moved
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Events
- Unit - A unit enters Carmara 2 <gen>
- Unit - A unit owned by Neutral Passive Dies
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Conditions
- (hero[1] is in (Units in Carmara 2 <gen>)) Equal to True
- (hero[2] is in (Units in Carmara 2 <gen> owned by Neutral Passive)) Equal to True
- (hero[3] is in (Units in Carmara 2 <gen> owned by Neutral Passive)) Equal to True
- (hero[10] is in (Units owned by Neutral Passive)) Equal to True
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Actions
- If ((Matching player) Equal to Neutral Passive) then do (Unit - Kill (Entering unit)) else do (Do nothing)
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Events