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Since this is impossible with triggers, and you don't want to change the unit in the object editor, it gets quite complicated.
The best idea is probably the one you had in your third thread, but instead of an animation, just lower the model (so it is below ground by default).
This should be easier than an animation, and allows you to do what you want: make a unit rise from the ground.
Edit: for further clarification, you need 2 units then: one with the default model and one with the lowered model (this might increase file size by quite a bit). The lowered unit is flying and will be replaced with the default one once unburrowed.
Yeah dude but now I want it to get burried slowly instead of rise, and makes it much more complicated. Don't u know a simple tutorial for model animation?, nobody answered my last thread
I'm sorry, I don't. If I did, I would've answered your previous thread instead, but the truth is that I don't know anything about modeling.
Anyway, "getting buried slowly" is the same problem, and it can also achieved by sinking the model (in a model editor). Again: it's easier, but increases the file size.
you can do the trick "Shift + Double click" the field value in object editor BUT not in trigger editor. SO, in conclusion, this is impossible unless you do 0 - X (LOL) but i dunno what would happen then
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