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Server split:
1)too many pereodic events with timer less than 0.10 sec
2)too many simultanious triggers are active(running) at the same time.
3)Too slow host ^_^
4)my old "Battlefield " map have server split...i think that it's there because of a "custom Value" .
Because when a lot of units die,same trigger runs a lot of times at once and search each custom value of dead unit ....
5)Variables at Map Initialization with random point
(i mean Z = random (1;10) )
6)local triggers (i know your anwser about it )
7) Non-standart Jass using (same)
i HOPE that anybody knows more than me about it.
Ye... so high qualified people as men\women at this forum may say "noobs" for all threads and make a lot of offtop messages. But NOONE could answer at really hard question ?
Any pro\Elite mapmakers? Or all of you may only say "nothing" or "search at google" ?
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