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Sentinel on a Tree

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Level 2
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May 9, 2015
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24
Where can I find the option to create a "Sentinel" on a destructible tree through triggers? Sentinel being the owls that give you vision, the ones the Huntresses can cast.

I don't want to order a unit to cast it. I simply want the Sentinel to already be on the tree as the game starts.
 
Level 20
Joined
Aug 13, 2013
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I don't want to order a unit to cast it. I simply want the Sentinel to already be on the tree as the game starts.
Is there specific reason why you're avoiding the use of a unit to achieve this kind of mechanic easily?
Just curious, as you can't achieve that without mimicking the ability through scripting or just using a unit to simulate it perfectly.
 
Level 28
Joined
Feb 18, 2014
Messages
3,580
You probably have to have a unit cast it. You can use an invisible dummy unit to do it.
Doesn't have to. One can create a dummy unit using the owl (sentinel) model (its path is : Units\NightElf\Owl\Owl.mdl) and place it on the tree. Then, create a trigger that remove this dummy after the tree dies.
  • Create Sentinel
    • Events
    • Conditions
    • Actions
      • Unit - Create 1 Sentinel (Dummy) for Player 1 (Red) at (Position of Lordearon Summer Tree 0000 <gen>) facing 0.00 degrees
      • Set Sentinel = (Last created unit)
  • Remove Sentinel
    • Events
      • Destructible - Lordearon Summer Tree 0000 <gen> dies
    • Conditions
    • Actions
      • Unit - Kill Sentinel
 
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