- Joined
- Sep 4, 2016
- Messages
- 116
I'm trying to implement a -purchase random hero- option in a standard tavern-like building, and to do this with the tier limitations, I needed to disable and enable purchase of units via triggers. I'm trying to use 'Remove <unit> from (Triggering unit)' and 'Add <unit> to (Triggering unit) with 1 in stock and a max stock of 1', where I have confirmed that 'Triggering unit' is my custom Tavern building. Unfortunately, it seems to be having no effect.
I've tried looking around for answers to this issue elsewhere and didn't find anything directly. If I did just miss it, please direct me to it. All I did find was about items in neutral buildings, that you can only remove something through triggers that was added through triggers. I have tried that with these units, but it isn't working. Does anyone know why it may not be working for me?
I've tried looking around for answers to this issue elsewhere and didn't find anything directly. If I did just miss it, please direct me to it. All I did find was about items in neutral buildings, that you can only remove something through triggers that was added through triggers. I have tried that with these units, but it isn't working. Does anyone know why it may not be working for me?