Hi, I've been working on a map that utilizes dialogs to select the hero type(intelligence, strength, agility), type of attack(ranged or melee), and finally the hero.
So, to be able to do this, I made this trigger:
Thus I am here now looking for help
So, to be able to do this, I made this trigger:
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Hero Choose
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Events
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Map initialization
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Conditions
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Actions
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Wait 2.00 seconds
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Dialog - Change the title of Dialog to Select your Hero ty...
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Dialog - Create a dialog button for Dialog labelled |c006600ccIntellige...
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Set IntelligenceH = (Last created dialog Button)
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Dialog - Create a dialog button for Dialog labelled |c00cc0000Strength ...
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Set StrengthH = (Last created dialog Button)
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Dialog - Create a dialog button for Dialog labelled |c00ffcc33Agility B...
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Set AgilityH = (Last created dialog Button)
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Dialog - Show Dialog for Player 1 (Red)
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Dialog - Show Dialog for Player 2 (Blue)
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Dialog - Show Dialog for Player 3 (Teal)
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Dialog - Show Dialog for Player 4 (Purple)
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Dialog - Show Dialog for Player 5 (Yellow)
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Dialog - Show Dialog for Player 6 (Orange)
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Dialog - Show Dialog for Player 7 (Green)
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Dialog - Show Dialog for Player 8 (Pink)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to AgilityH
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Then - Actions
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Dialog - Hide Dialog for (Triggering player)
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Dialog - Show AgilityHeroes for (Triggering player)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to StrengthH
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Then - Actions
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Dialog - Hide Dialog for (Triggering player)
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Dialog - Show StrengthHeroes for (Triggering player)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 1 (Red)
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(Clicked dialog button) Equal to IntelligenceH
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Then - Actions
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Dialog - Hide Dialog for (Triggering player)
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Dialog - Show IntelligenceHeroes for (Triggering player)
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Else - Actions
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Do nothing
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Thus I am here now looking for help





. The mouse also disapears.