Secret Rooms - Escape

This bundle is marked as approved. It works and satisfies the submission rules.
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Survive 15 rooms with you character, survive traps, mazes, puzzles and survive monsters.
This is the first part of my Secret Rooms-trilogy. Enjoy it! (UPDATED)
The models are not mine.
Thanks to:
-Deep Sea Kraken
Map created by me, Ordworse.
[IN THE UPDATE: major bug fixed, minor bugs fixed, added some new things]

secret, room, rooms, escape, maze, labyrinth, puzzle, trap,

Secret Rooms - Escape (Map)

15:50, 26th Aug 2008 Septimus: Major bug found, this map cannot be approve. Add On : Seems like the bug have been fix. Sources approve.




15:50, 26th Aug 2008
Septimus: Major bug found, this map cannot be approve.

Add On : Seems like the bug have been fix. Sources approve.
Level 6
Aug 13, 2008
hey ther, nice terrain and fun rooms...but i found it rather easy as they all require to use the shadowmelt function to escape the guards and those are moving rather slow. in addition the blink ability wont be removed if you do not blink back or when u want us to go. indeed i could skip many rooms using it. but ill give it a 3-4/5
Level 30
May 3, 2008
Notice & Contact
This map had been examined by Alexis Septimus.
If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

To contact Alexis Septimus, please click this
Visitor Message.
Map Review
1) Terrain - Excellent (5)
2) Trigger - Bad (2)
3) Minor Error - Average (3)
4) Major Error - Bad (2)
5) Replay Value - Average (3)
6) Fun factor/gameplay - Average (3)
7) Use of imported material - Excellent (5)
8) Single player - Average (3)
9) AI support -
10) Camera - Good (4)
11) Originality - Good (4)
12) File Size - Good (4)
13) Internet/LAN Friendly -
14) Balancing -
15) Packaging - Good (4)
16) Credits - Excellent (5)
17) Storyline -
18) Theme - Excellent (5)
19) Protection - Excellent (5)
20) Quality - Average (3)
21) Description/Information/Detail - Good (4)
22) Hiveworkshop rules & regulation - Good (4)
23) Game Mode - Good (4)
24) Function - Average (3)
25) Unit Placement - Good (4)

Total Accumulation Point : 79/105 * 100 + (-66) (Review) = 75.23

[+] -
[!] -
[-] - Some trigger should have Action : Trigger - Turn Off or else it would repeat.
[-] - Some minor leak found at trigger, but it should be fine since this is single player game.
[-] - Some trigger could be shorten, such as patrol category trigger.
[-] - Major bug detected, the barrel could explode again and again when you enter the region.
[-] - Hero should be invulnerable the moment it escape or else it the player would be defeat if the hero is dead before the game end.
[-] - Enemy sight radius is big and the hiding capability takes time, it is impossible to survive the final room in such a condition.

Review : Ok, this map have lot's of trigger that could be done in much simple way.

In addition, some trigger should have a turn off trigger action or else it would repeat it over and over again when a player enter a certain region.

Also, there is a major bug. If the unit is death even though he reach the escape point, the game would still declare the player as defeat. This is consider as major bug.

Finally, instead of making a trigger to set all creep invulnerable. It could just been done through object editor. Setting it to be invulnerable that way actually increase the size of the map.

Another -66 point for this map due to major bug.

Septimus Score System
Awful: 1-10
Unacceptable : 11-30
Lacking : 31-49
Useful : 50-69
Recommend : 70-90
Highly Recommend : 91-100
Director Cut : 101-105
Sub-Zero : 106+
Rating & Miscellaneous information
Score - 9/100
Rating - 1/5
Condition - Bad
Status - Pending (Suspend)
Review - 1
The map might not be fully tested, if any user of the map found bug/error or anything else.
Feel free to contact Alexis Septimus by clicking this
Visitor Message.
Level 8
Dec 8, 2007
Nice map. I think it's a bit too easy. Having 350 hp is too much. I can easy run knowing that I will make it to fountain of health. May be it could be set to 250? Or even better if player can chose that at the start.

EDIT. Oh, and I noticed that after room 9 I entered room 11.