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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Secret Rooms - Escape

Submitted by Ordworse
This bundle is marked as approved. It works and satisfies the submission rules.
Survive 15 rooms with you character, survive traps, mazes, puzzles and survive monsters.
This is the first part of my Secret Rooms-trilogy. Enjoy it! (UPDATED)
The models are not mine.
Thanks to:
-olofmoleman
-donut3.5
-Kitabatake
-Callahan
-Deep Sea Kraken
-Afronight_76
Map created by me, Ordworse.
[IN THE UPDATE: major bug fixed, minor bugs fixed, added some new things]


Keywords:
secret, room, rooms, escape, maze, labyrinth, puzzle, trap,
Contents

Secret Rooms - Escape (Map)

Reviews
Moderator
15:50, 26th Aug 2008 Septimus: Major bug found, this map cannot be approve. http://www.hiveworkshop.com/forums/795324-post6.html Add On : Seems like the bug have been fix. Sources approve.
  1. 15:50, 26th Aug 2008
    Septimus: Major bug found, this map cannot be approve.

    http://www.hiveworkshop.com/forums/795324-post6.html

    Add On : Seems like the bug have been fix. Sources approve.
     
  2. Epimeliad

    Epimeliad

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    hey ther, nice terrain and fun rooms...but i found it rather easy as they all require to use the shadowmelt function to escape the guards and those are moving rather slow. in addition the blink ability wont be removed if you do not blink back or when u want us to go. indeed i could skip many rooms using it. but ill give it a 3-4/5
     
  3. Ordworse

    Ordworse

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    Thanks :)!
     
  4. Ordworse

    Ordworse

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    But you can use the blink only if you have iseedeadpeople :p
    Do you cheating?
     
  5. Epimeliad

    Epimeliad

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    no, you could blink back to the other room or across the gate.
     
  6. Septimus

    Septimus

    Joined:
    May 3, 2008
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    Spells:
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    Tutorials:
    5
    Resources:
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    Review
    Notice & Contact
    This map had been examined by Alexis Septimus.
    If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

    However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

    To contact Alexis Septimus, please click this [​IMG]Visitor Message.


    Map Review
    1) Terrain - Excellent (5)
    2) Trigger - Bad (2)
    3) Minor Error - Average (3)
    4) Major Error - Bad (2)
    5) Replay Value - Average (3)
    6) Fun factor/gameplay - Average (3)
    7) Use of imported material - Excellent (5)
    8) Single player - Average (3)
    9) AI support -
    10) Camera - Good (4)
    11) Originality - Good (4)
    12) File Size - Good (4)
    13) Internet/LAN Friendly -
    14) Balancing -
    15) Packaging - Good (4)
    16) Credits - Excellent (5)
    17) Storyline -
    18) Theme - Excellent (5)
    19) Protection - Excellent (5)
    20) Quality - Average (3)
    21) Description/Information/Detail - Good (4)
    22) Hiveworkshop rules & regulation - Good (4)
    23) Game Mode - Good (4)
    24) Function - Average (3)
    25) Unit Placement - Good (4)

    Total Accumulation Point : 79/105 * 100 + (-66) (Review) = 75.23

    [+] -
    [!] -
    [-] - Some trigger should have Action : Trigger - Turn Off or else it would repeat.
    [-] - Some minor leak found at trigger, but it should be fine since this is single player game.
    [-] - Some trigger could be shorten, such as patrol category trigger.
    [-] - Major bug detected, the barrel could explode again and again when you enter the region.
    [-] - Hero should be invulnerable the moment it escape or else it the player would be defeat if the hero is dead before the game end.
    [-] - Enemy sight radius is big and the hiding capability takes time, it is impossible to survive the final room in such a condition.

    Review : Ok, this map have lot's of trigger that could be done in much simple way.

    In addition, some trigger should have a turn off trigger action or else it would repeat it over and over again when a player enter a certain region.

    Also, there is a major bug. If the unit is death even though he reach the escape point, the game would still declare the player as defeat. This is consider as major bug.

    Finally, instead of making a trigger to set all creep invulnerable. It could just been done through object editor. Setting it to be invulnerable that way actually increase the size of the map.

    Another -66 point for this map due to major bug.



    Septimus Score System
    Awful: 1-10
    Unacceptable : 11-30
    Lacking : 31-49
    Useful : 50-69
    Recommend : 70-90
    Highly Recommend : 91-100
    Director Cut : 101-105
    Sub-Zero : 106+


    Rating & Miscellaneous information
    Score - 9/100
    Rating - 1/5
    Condition - Bad
    Status - Pending (Suspend)
    Review - 1


    Reminder
    The map might not be fully tested, if any user of the map found bug/error or anything else.
    Feel free to contact Alexis Septimus by clicking this [​IMG]Visitor Message.
     
  7. Ordworse

    Ordworse

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    Map is updated, it is more better, and bugs are fixed.
     
  8. Darkness32

    Darkness32

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    you might want to tell the mod to review your map after you fix those bugs or at least its at the last version because personally i think people will avoid map ratings like this
     
  9. JansiGX

    JansiGX

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    Nice map. I think it's a bit too easy. Having 350 hp is too much. I can easy run knowing that I will make it to fountain of health. May be it could be set to 250? Or even better if player can chose that at the start.

    EDIT. Oh, and I noticed that after room 9 I entered room 11.
     
  10. sib

    sib

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    purely good
     
  11. greatmoose

    greatmoose

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    Dec 6, 2006
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    One Player Escape / Maze Failure!!! 0/5
     
  12. Ordworse

    Ordworse

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    Make better maps than this, you noob!
     
  13. TheBlooddancer

    TheBlooddancer

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    You just Failed. :bored:
     
  14. Code Lyoko

    Code Lyoko

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    Ok I tested the map and... it was nice, I didn't get bored, but...

    there were some REALLY easy rooms (not those "tutorial" rooms!)...

    but the hardest thing was to find the "blink" vial :wink:
     
  15. blackrider123

    blackrider123

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    May 14, 2009
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    good enough for me, i love mazes
     
  16. deepstrasz

    deepstrasz

    Map Reviewer

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    2.5/5. Nothing special.