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Triggers
Secret Rooms.w3x
Variables
RooMs
Intro and Room 1
Good job1
Room 2
Room 2b
Good job2
Good job2b
Room 3
Room 3b
Room 3c
room 3 rock
room 3 generator
room 3 gate
Room 4
room 4 text
Room 4 lever
Room 5
Room 5 gate
Room 5 lever
Room 6
Room 6 gate
Room 6 grave
Room 6 lever
Room 7
Room 7 gate
Room 7 stone
Room 7 gate 2
Room 7 gate 2 Copy
Room 8
Room 8 gate
Lever 1
Lever 2
Lever 3
Room 8 generator
Room 9
Room 9 gate
Room 9 lever
Room 10
Room 10 gate
Room 10 lever
Room 11
Room 11 gate
Room 11 Runes
Room 11 lever
Room 12
Room 12 gate
Room 12 fountain 1
Room 12 blink back
Room 12 blink back 2
Room 12 fountain 2
Room 12 cave
Room 13
Room 12 lever
Room 14
Room 14 gate
Room 14 barrel
Room 14 explosing
Room 15
Room 15 gate
Room 15 lever
Camera Target-Sauron
Camera Target
Refresh
Refresh1
Refresh2
DEFEAT
DIE
WIN
WIN
Time
Time
Gates
Invulnerable gates
Patrols
Patrols
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Intro and Room 1
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Welcome to my map.
Wait 2 seconds
Game - Display to (All players) for 6.00 seconds the text: You need to escape from some rooms. In all rooms there is a lever that opens the gate that leads you to the next room.
Wait 5.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Look. This is the first room. Find the lever with your character [Sauron =)] and open the gate.
Unit - Set Player 0003 <gen> movement speed to 300.00
Good job1
Events
Destructible - Lever 0003 <gen> dies
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: Good! Now go to the second room.
Destructible - Open Iron Gate 0000 <gen>
Room 2
Events
Unit - A unit enters Room_2 <gen>
Conditions
Actions
Destructible - Kill Cityscape Summer Tree Wall 0013 <gen>
Destructible - Close Iron Gate 0000 <gen>
Room 2b
Events
Destructible - Cityscape Summer Tree Wall 0013 <gen> dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Room 2
Wait 1.00 seconds
Game - Display to (All players) for 6.60 seconds the text: Look: the lever is behind the wall. Try to get across the wall.
Good job2
Events
Unit - A unit enters Wall_trough <gen>
Conditions
Actions
Destructible - Kill Cityscape Summer Tree Wall 0014 <gen>
Good job2b
Events
Destructible - Cityscape Summer Tree Wall 0014 <gen> dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Good job again! The wall is illusion. Through the map you can find some traps like this. Now hit the lever and go to the third room.
Room 3
Events
Destructible - Lever 0002 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Open Iron Gate 0001 <gen>
Room 3b
Events
Unit - A unit enters Room_3 <gen>
Conditions
Actions
Destructible - Kill Cityscape Summer Tree Wall 0015 <gen>
Destructible - Close Iron Gate 0001 <gen>
Room 3c
Events
Destructible - Cityscape Summer Tree Wall 0015 <gen> dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Room 3
Wait 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: There is an enemy. If you stay close to it, it will attack you. Use your Shadow Meld ability to hide from it. The lever is defended with Magical Pen Wall. Try to destroy the walls.
Unit - Add Shadow Meld to Player 0003 <gen>
room 3 rock
Events
Destructible - Rock Chunks 0052 <gen> dies
Conditions
Actions
Wait 0.50 seconds
Unit - Create 1 . Energy Generator for Player 2 (Blue) at (Center of Energy_force <gen>) facing Default building facing degrees
room 3 generator
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Destructible - Remove Magical Pen Wall 0049 <gen>
Destructible - Remove Magical Pen Wall 0050 <gen>
room 3 gate
Events
Destructible - Lever 0051 <gen> dies
Conditions
Actions
Game - Display to (All players) for 7.50 seconds the text: Excellent! Now you know all what you need. Good luck in all rooms!-- |cffff0000Ordworse|r ---- |cffffcc00GOOD LUCK AGAIN!!!|r
Destructible - Open Iron Gate 0025 <gen>
Room 4
Events
Unit - A unit enters Room_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Cityscape Summer Tree Wall 0016 <gen>
Destructible - Close Iron Gate 0025 <gen>
room 4 text
Events
Destructible - Cityscape Summer Tree Wall 0016 <gen> dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Room 4
Room 4 lever
Events
Destructible - Lever 0147 <gen> dies
Conditions
Actions
Destructible - Open Rolling Stone Door 0173 <gen>
Game - Display to (All players) for 3.00 seconds the text: Good job!
Room 5
Events
Unit - A unit enters Room_5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Cityscape Summer Tree Wall 0017 <gen>
Room 5 gate
Events
Destructible - Cityscape Summer Tree Wall 0017 <gen> dies
Conditions
Actions
Destructible - Close Rolling Stone Door 0173 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 5
Room 5 lever
Events
Destructible - Lever 0188 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0179 <gen>
Game - Display to (All players) for 5.00 seconds the text: Excellent work!
Room 6
Events
Unit - A unit enters Room_6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Cityscape Summer Tree Wall 0018 <gen>
Room 6 gate
Events
Destructible - Cityscape Summer Tree Wall 0018 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0179 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 6
Room 6 grave
Events
Destructible - Kill me! 0210 <gen> dies
Conditions
Actions
Destructible - Remove Magical Pen Wall 0198 <gen>
Destructible - Remove Magical Pen Wall 0200 <gen>
Destructible - Remove Magical Pen Wall 0199 <gen>
Room 6 lever
Events
Destructible - Lever 0197 <gen> dies
Conditions
Actions
Destructible - Open Rolling Stone Door 0192 <gen>
Game - Display to (All players) for 5.00 seconds the text: Too easy, huh? =)
Room 7
Events
Unit - A unit enters Room_7 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Cityscape Summer Tree Wall 0019 <gen>
Room 7 gate
Events
Destructible - Cityscape Summer Tree Wall 0019 <gen> dies
Conditions
Actions
Destructible - Close Rolling Stone Door 0192 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 7
Room 7 stone
Events
Unit - A unit enters Rock <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: Something is written on this stone:" Press enter, and say: OPEN IRON GATE!" (without ")
Room 7 gate 2
Events
Player - Player 1 (Red) types a chat message containing OPEN IRON GATE! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0211 <gen>
Game - Display to (All players) for 5.00 seconds the text: Perfect words!
Trigger - Turn off (This trigger)
Room 7 gate 2 Copy
Events
Player - Player 1 (Red) types a chat message containing OPEN IRON GATE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0211 <gen>
Game - Display to (All players) for 5.00 seconds the text: Perfect words!
Trigger - Turn off (This trigger)
Room 8
Events
Unit - A unit enters Room_8 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Cityscape Summer Tree Wall 0020 <gen>
Room 8 gate
Events
Destructible - Cityscape Summer Tree Wall 0020 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0211 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 8SAVE YOUR GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Lever 1
Events
Destructible - Lever 0244 <gen> dies
Conditions
Actions
Unit - Kill Player 0003 <gen>
Lever 2
Events
Destructible - Lever 0243 <gen> dies
Conditions
Actions
Unit - Kill Player 0003 <gen>
Lever 3
Events
Destructible - Lever 0245 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0240 <gen>
Game - Display to (All players) for 2.00 seconds the text: Fantastic!
Room 8 generator
Events
Unit - Energy Generator 0006 <gen> Dies
Conditions
Actions
Destructible - Remove Magical Pen Wall 0222 <gen>
Destructible - Remove Magical Pen Wall 0241 <gen>
Destructible - Remove Magical Pen Wall 0242 <gen>
Room 9
Events
Unit - A unit enters Room_9 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Cityscape Summer Tree Wall 0024 <gen>
Room 9 gate
Events
Destructible - Cityscape Summer Tree Wall 0024 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0240 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 9
Room 9 lever
Events
Destructible - Lever 0248 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0282 <gen>
Game - Display to (All players) for 2.00 seconds the text: Good job!
Room 10
Events
Unit - A unit enters Room_10 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Cityscape Summer Tree Wall 0023 <gen>
Room 10 gate
Events
Destructible - Cityscape Summer Tree Wall 0023 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0282 <gen>
Room 10 lever
Events
Destructible - Lever 0298 <gen> dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Now find the gate that you opened!
Destructible - Open Iron Gate 0296 <gen>
Room 11
Events
Unit - A unit enters Room_11 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Cityscape Summer Tree Wall 0022 <gen>
Room 11 gate
Events
Destructible - Cityscape Summer Tree Wall 0022 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0296 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 11
Room 11 Runes
Events
Unit - A unit enters RUNES <gen>
Conditions
Actions
Destructible - Kill Cityscape Summer Tree Wall 0302 <gen>
Destructible - Kill Cityscape Summer Tree Wall 0301 <gen>
Destructible - Kill Cityscape Summer Tree Wall 0300 <gen>
Unit - Order Room Monster 0013 <gen> to Patrol To . (Center of Enemy10b <gen>)
Room 11 lever
Events
Destructible - Lever 0312 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0299 <gen>
Game - Display to (All players) for 2.00 seconds the text: Brilliant!
Room 12
Events
Unit - A unit enters Room_12 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Cityscape Summer Tree Wall 0021 <gen>
Room 12 gate
Events
Destructible - Cityscape Summer Tree Wall 0021 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0299 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 12
Room 12 fountain 1
Events
Unit - A unit enters Fountain <gen>
Conditions
((Entering unit) is A ground unit) Equal to (gg_item_bzbe_0017 is owned)
Actions
Unit - Add Blink to Player 0003 <gen>
Item - Remove gg_item_bzbe_0017
Item - Create Full Vial at (Position of Player 0003 <gen>)
Room 12 blink back
Events
Unit - A unit enters Blink1 <gen>
Conditions
Actions
Unit - Remove Blink from Player 0003 <gen>
Item - Remove (Last created item)
Room 12 blink back 2
Events
Unit - A unit leaves Blink1 <gen>
Conditions
Actions
Unit - Remove Blink from Player 0003 <gen>
Item - Remove (Last created item)
Unit - Create 1 . Room Monster for Player 2 (Blue) at (Center of Enemy17a <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Patrol To . (Center of Enemy17b <gen>)
Unit - Set (Last created unit) movement speed to 330.00
Room 12 fountain 2
Events
Unit - A unit enters Fountain2 <gen>
Conditions
((Entering unit) is A ground unit) Equal to (gg_item_bzbe_0018 is owned)
Actions
Unit - Add Blink to Player 0003 <gen>
Item - Remove gg_item_bzbe_0018
Item - Create Full Vial at (Position of Player 0003 <gen>)
Room 12 cave
Events
Unit - A unit enters Cave <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Unit - Move Player 0003 <gen> instantly to (Center of Room_13 <gen>)
Game - Display to (All players) for 2.00 seconds the text: Room 13SAVE YOUR GAME!!!!!!
Room 13
Events
Destructible - Lever 0848 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 1051 <gen>
Game - Display to (All players) for 2.00 seconds the text: Not so hard =D
Room 12 lever
Events
Destructible - Lever 0748 <gen> dies
Conditions
Actions
Destructible - Open Ruined Gate 0570 <gen>
Game - Display to (All players) for 2.00 seconds the text: That's what I want!
Room 14
Events
Unit - A unit enters Room_14 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Northrend Tree Wall 0751 <gen>
Item - Make gg_item_I001_0023 Invulnerable
Room 14 gate
Events
Destructible - Northrend Tree Wall 0751 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 1051 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 14
Room 14 barrel
Events
Unit - A unit enters Barrelboom <gen>
Conditions
(((Triggering unit) is A ground unit) Equal to (gg_item_I001_0023 is owned)) and ((Unit-type of (Entering unit)) Equal to Player (Standard))
Actions
Destructible - Remove Barrel 1127 <gen>
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Barrel <gen>) facing (Random angle) with scale 1 and variation 0
Wait 0.50 seconds
Destructible - Kill (Random destructible in Barrel <gen>)
Trigger - Turn off (This trigger)
Room 14 explosing
Events
Destructible - A destructible within Barrel <gen> dies
Conditions
Actions
Wait 0.50 seconds
Destructible - Create a B006 (Unexpected type: 'destructablecode') at (Center of Fire <gen>) facing (Random angle) with scale 1 and variation 0
Wait 1.30 seconds
Destructible - Destroy Elven Gate 1125 <gen>
Unit - Order Room Monster 0024 <gen> to Patrol To . (Center of Enemy14b <gen>)
Trigger - Turn off (This trigger)
Room 15
Events
Unit - A unit enters Room_15 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Destructible - Kill Northrend Tree Wall 0754 <gen>
Room 15 gate
Events
Destructible - Northrend Tree Wall 0754 <gen> dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Room 15Final room
Room 15 lever
Events
Destructible - Lever 1138 <gen> dies
Conditions
Actions
Destructible - Destroy City Entrance 1124 <gen>
Camera Target
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Player 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Refresh1
Events
Unit - A unit enters Refresh <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Trigger - Turn off (This trigger)
Unit - Set life of Player 0003 <gen> to (Max life of Player 0003 <gen>)
Game - Display to (All players) for 2.00 seconds the text: You are refreshed.
Refresh2
Events
Unit - A unit enters Refresh_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Trigger - Turn off (This trigger)
Unit - Set life of Player 0003 <gen> to (Max life of Player 0003 <gen>)
Game - Display to (All players) for 2.00 seconds the text: You are refreshed.
DIE
Events
Unit - Player 0003 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: You're killed!
WIN
Events
Unit - A unit enters END <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player (Standard)
Actions
Game - Display to (All players) for 5.00 seconds the text: YOU HAVE ESCAPED!!!
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Time
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Set the time of day to 5.00
Game - Set time of day speed to 0.01 % of the default speed
Invulnerable gates
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 0000 <gen> Invulnerable
Destructible - Make Iron Gate 0001 <gen> Invulnerable
Destructible - Make Iron Gate 0025 <gen> Invulnerable
Destructible - Make Iron Gate 0179 <gen> Invulnerable
Destructible - Make Iron Gate 0211 <gen> Invulnerable
Destructible - Make Iron Gate 0240 <gen> Invulnerable
Destructible - Make Iron Gate 0282 <gen> Invulnerable
Destructible - Make Iron Gate 0299 <gen> Invulnerable
Destructible - Make Iron Gate 1051 <gen> Invulnerable
Destructible - Make Elven Gate 1125 <gen> Invulnerable
Destructible - Make Ruined Gate 0570 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0049 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0050 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0200 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0198 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0199 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0222 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0241 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0242 <gen> Invulnerable
Destructible - Make Rolling Stone Door 0173 <gen> Invulnerable
Destructible - Make Rolling Stone Door 0192 <gen> Invulnerable
Destructible - Make City Entrance 1124 <gen> Invulnerable
Destructible - Make Barrel 1127 <gen> Invulnerable
Patrols
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Order Room Monster 0000 <gen> to Patrol To . (Center of Enemy1a <gen>)
Unit - Order Room Monster 0002 <gen> to Patrol To . (Center of Enemy2b <gen>)
Unit - Order Room Monster 0004 <gen> to Patrol To . (Center of Enemy3b <gen>)
Unit - Order Room Monster 0005 <gen> to Patrol To . (Center of Enemy4b <gen>)
Unit - Order Room Monster 0007 <gen> to Patrol To . (Center of Enemy5b <gen>)
Unit - Order Room Monster 0008 <gen> to Patrol To . (Center of Enemy6b <gen>)
Unit - Order Room Monster 0011 <gen> to Patrol To . (Center of Enemy7b <gen>)
Unit - Order Room Monster 0012 <gen> to Patrol To . (Center of Enemy8b <gen>)
Unit - Order Room Monster 0010 <gen> to Patrol To . (Center of Enemy9b <gen>)
Unit - Order Room Monster 0014 <gen> to Patrol To . (Center of Enemy10b <gen>)
Unit - Order Room Monster 0021 <gen> to Patrol To . (Center of Enemy12b <gen>)
Unit - Order Room Monster 0022 <gen> to Patrol To . (Center of Enemy13b <gen>)
Unit - Order Room Monster 0025 <gen> to Patrol To . (Center of Enemy15b <gen>)
Unit - Order Room Monster 0026 <gen> to Patrol To . (Center of Enemy16b <gen>)
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