Moderator
M
Moderator
ReviewNotice & ContactThis map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.
However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.
To contact Alexis Septimus, please click thisVisitor Message.
Map Review
[+] Author & map name
[+] Map description
[+] THW rules & regulation
[+] Map in English language
[+] No Error/Crash/Fatal error
[+] Quality are acceptable
[+] Not stolen/hack/de-protect map
Status : Approve
Condition : Good
Review : 1
Note : Well done, this map terrain seems to be superb and been carefully set up by you.
As for the trigger, it seems like the entire trigger was leaking. Since this map ain't a multiplayer map, I would give a exception for it. However, I notice some trigger are partically useless as they could be merge into 1 simple trigger instead of making a multiply trigger of it - which it execute the same function.
Here is where you did the wrong setup.
Troll2
Events
Unit - Room Monster (TrollCaster) 0077 <gen> Is selected
Conditions
Actions
Unit - Kill Room Monster (TrollCaster) 0077 <gen>
Unit - Kill Room Monster (TrollCaster) 0076 <gen>
Unit - Kill Room Monster (BurningSoul) 0079 <gen>
Unit - Kill Room Monster (BurningSoul) 0078 <gen>
Unit - Kill Room Monster (PoisonStalker) 0080 <gen>
Unit - Kill Room Monster (CryptScorpion) 0075 <gen>
Game - Display to (All players) for 2.00 seconds the text: Sorry. It hasn't go...
Wait 1.00 seconds
Item - Remove (Random item in Coinkilller <gen>)
You could have just merge them into 1 trigger like this.
Soul1
Events
Unit - Room Monster (BurningSoul) 0079 <gen> Is selected
Conditions
Actions
Unit - Kill Room Monster (TrollCaster) 0077 <gen>
Unit - Kill Room Monster (TrollCaster) 0076 <gen>
Unit - Kill Room Monster (BurningSoul) 0079 <gen>
Unit - Kill Room Monster (BurningSoul) 0078 <gen>
Unit - Kill Room Monster (PoisonStalker) 0080 <gen>
Unit - Kill Room Monster (CryptScorpion) 0075 <gen>
Game - Display to (All players) for 2.00 seconds the text: Sorry. It hasn't go...
Wait 1.00 seconds
Item - Remove (Random item in Coinkilller <gen>)
As for the AI setup I view at this trigger, it seems to be very bad. I suggest you to improve it by making a alternate trigger for it.
Troll2
Events
Unit - Room Monster (TrollCaster) 0077 <gen> Is selected
Unit - Room Monster (BurningSoul) 0079 <gen> Is selected
Conditions
Actions
Unit - Kill Room Monster (TrollCaster) 0077 <gen>
Unit - Kill Room Monster (TrollCaster) 0076 <gen>
Unit - Kill Room Monster (BurningSoul) 0079 <gen>
Unit - Kill Room Monster (BurningSoul) 0078 <gen>
Unit - Kill Room Monster (PoisonStalker) 0080 <gen>
Unit - Kill Room Monster (CryptScorpion) 0075 <gen>
Game - Display to (All players) for 2.00 seconds the text: Sorry. It hasn't go...
Wait 1.00 seconds
Item - Remove (Random item in Coinkilller <gen>)
For this trigger, I suggest you to add a turn off this trigger action to it. As constantly enter the region could repeat the sequence, but since you did not add any action such as play sound or other type of action - It would be fine, but I suggest you to add turn off trigger action if you do not want it to be repeat.
Room 30
Events
Unit - A unit enters Room 30 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Camera - Lock camera target for Player 1 (Red) to The Master 0111 <gen>, offset by (0.00, 0.00) using Default rotation
Unit - Pause The Master 0111 <gen>
Unit - Pause Player 0000 <gen>
Game - Display to (All players) for 3.00 seconds the text: |c00f1f000THE MASTE...
Wait 2.00 seconds
Game - Display to (All players) for 6.00 seconds the text: |c00f1f000THE MASTE...
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: |c00f1f000THE MASTE...
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |c00f1f000THE MASTE...
Wait 10.00 seconds
Camera - Lock camera target for Player 1 (Red) to Player 0000 <gen>, offset by (0.00, 0.00) using Default rotation
Destructible - Close Massive Ruined Gate (Horizontal) 2287 <gen>
Unit - Unpause all units
Sound - Play Doom
Wait 1.50 seconds
Game - Display to (All players) for 2.00 seconds the text: |c00f1f000THE MASTE...
Wait 3.00 seconds
Game - Display to (All players) for 4.00 seconds the text: |c00f1f000THE MASTE...
Wait 1.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack Player 0000 <gen>
Wait 8.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack Player 0000 <gen>
Wait 4.75 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack Player 0000 <gen>
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Night Elf Warden - Fan Of Knives
Wait 8.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack Player 0000 <gen>
Wait 8.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Night Elf Warden - Fan Of Knives
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack Player 0000 <gen>
Wait 8.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack Player 0000 <gen>
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Night Elf Warden - Fan Of Knives
Room 7 Switch 2 event
Events
Unit - A unit enters Switch2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Destructible - Kill Foot Switch 0673 <gen>
Judge from CMarket review and most of the trigger setup, the resources doesn't seems to be bugged. This resources is not ready to be recommend yet, I suggest you to add difficulty setting that set the amount of unit hp, unit damage and etc etc.
As for now, approve and rating is 3/5 from me.
ReminderThe map might not be fully tested, if any user of the map found bug/error or anything else. Feel free to contact Alexis Septimus by clicking thisVisitor Message.![]()