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Triggers
Secret Rooms (part3).w3x
Variables
Secret Rooms
Time of Day Speed
Introduction
Room2
Die
Room 2 lever
Room 2 well done
Room 3
Room 3 key to gate
Room 4
Room 4 lever 1
Room 4 lever 2
Room 5
Room 5 Post Sign
Room 5 gate
Room 5 main gate
Room 6
Room 6 Wagonkill
Room 7
Room 7 Switch 1 event
Room 7 Switch 1
Room 7 Switch 2 event
Room 7 Switch 2
The next trigger is secret.
Water if soul follows you
Room 8
Room 9
Room 9 gate
Room 6 Sunkey
Water if wrathlord follows you
Room 10
Room 10 teleport trap
Room 10 egg
Room 10 spike beware
Room 11
Room 11 die
Room 11 item
Room 11 dagger byby
Room 11 key
Room 12
Room 12 teleport trap
Room 12 dagger byby
Room 12 lever
Room 13
Room 13 lever
Room 14
Room 14 lever
Room 14 unit1
Room 14 unit2
Room 14 unit3
Room 14 unit4
Room 15
Room 15 Coin Collector Game
Room 15 Gate
Room 16
Room 17
Room 17 Shade
Room 18
Room 18 Quest
Room 18 Warning
Room 18 Blink Trap
LosA
BudaP
Bones206
Room 19
Room 19 lever
Room 20
Room 20 lever
Room 21
Room 21 Switch
Room 22
Room 22 Egg
Room 22 gate 1
Room 23
Room 23 lever
Room 24
Room 24 lever
Room 25
Room 25 lever
Room 26
Room 27
Room 28
Room 28 die
Room 28 lever
Room 29
Room 29 lever
Room 30
ENDGAME
Trollpatrol
PatrolTroll1
PatrolTroll2
PatrolTroll3
PatrolTroll4
PatrolTroll5
Room 1 gates
Lever 1
Lever 2
Lever 3
Lever 4
Events in game
Invul
Elevators gates
Pause
DEFEAT
Coins
Coin1
Coin2
Coin3
Coin4
Coin5
Coin6
Coin7 is a secret
Coin8
Coin9
Coin9 is a secret
Coin10
Coin11
Coin12
Coin13
Coin14
Coin15
Coin16
Coin16 is a secret
Meat Wagon Party
A
B
C
D
F
G
I
H
K
L
M
N
O
P
R
S
T
V
W
X
Y
Z
WAGON ATTACK LOL
Room 15 Coins
Troll1
Troll2
Soul1
Soul2
Scorpion
Poison Stalker
Sauron Cam
Saurons Cam
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Time of Day Speed
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Set time of day speed to 1.00 % of the default speed
Introduction
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Pause Player 0000 <gen>
Game - Display to (All players) for 2.00 seconds the text: Hello again!
Wait 2 seconds
Game - Display to (All players) for 9.00 seconds the text: Thanks for playing my map, it's like the other episodes (hide from monsters, illusions), but some new things are added like logic and skillful rooms, hidden copper-silver-gold coins etc.
Wait 7.50 seconds
Game - Display to (All players) for 8.00 seconds the text: This is the first room, and here is a Room Monster. Use your Shadow Meld ability to hide blah blah... you know what to do. Find the exit of the rooms and escape from here!
Wait 7.00 seconds
Game - Display to (All players) for 3.00 seconds the text: |c00ffc800Good luck for you,|r
Game - Display to (All players) for 3.00 seconds the text: (Name of (Owner of Player 0000 <gen>))
Wait 2.00 seconds
Game - Display to (All players) for 3.00 seconds the text: |c00ff0000By ORDWORSE|r
Unit - Unpause Player 0000 <gen>
Room2
Events
Unit - A unit enters Room_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 2
Destructible - Close Massive Ruined Gate 0003 <gen>
Wait 1.00 seconds
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) for 2.00 seconds the text: Don't stand on squares!
Wait 2.50 seconds
Game - Display to (All players) for 3.50 seconds the text: Use the lever to find the right way
Die
Events
Unit - A unit enters Die1 <gen>
Unit - A unit enters Die2 <gen>
Unit - A unit enters Die3 <gen>
Unit - A unit enters Die4 <gen>
Unit - A unit enters Die5 <gen>
Unit - A unit enters Die6 <gen>
Unit - A unit enters Die7 <gen>
Unit - A unit enters Die8 <gen>
Unit - A unit enters Die9 <gen>
Unit - A unit enters Die10 <gen>
Unit - A unit enters Die11 <gen>
Unit - A unit enters Die12 <gen>
Unit - A unit enters Die13 <gen>
Unit - A unit enters Die14 <gen>
Unit - A unit enters Die15 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
Unit - Pause (Entering unit)
Wait 1.00 seconds
Unit - Kill (Entering unit)
Room 2 lever
Events
Destructible - Lever 0071 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Walk1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk6 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk7 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk8 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk9 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk10 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk11 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk12 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk13 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk14 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk15 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk16 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk17 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk18 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk19 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk20 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk21 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Walk22 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Destructible - Resurrect Lever 0071 <gen> with (Max life of Lever 0071 <gen>) life and Show birth animation
Room 2 well done
Events
Unit - A unit enters Room_2_well_done <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Well done!|r
Destructible - Open Massive Ruined Gate 0072 <gen>
Room 3
Events
Unit - A unit enters Room_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Massive Ruined Gate 0072 <gen>
Game - Display to (All players) for 3.65 seconds the text: Room 3*Find a key to open the gate!*
Unit - Order Room Monster 0004 <gen> to Patrol To . (Center of Patrol2b <gen>)
Room 3 key to gate
Events
Unit - A unit enters Key <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Player) and (((Entering unit) is A ground unit) Equal to (gg_item_kymn_0005 is owned))
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Good!|r
Destructible - Open Massive Ruined Gate 0076 <gen>
Room 4
Events
Unit - A unit enters Room_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Massive Ruined Gate 0076 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 4
Unit - Order Room Monster 0008 <gen> to Patrol To . (Center of Patrol4b <gen>)
Room 4 lever 1
Events
Destructible - Lever 0389 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Random point in KABOOM <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in KABOOM <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Wait 0.50 seconds
Destructible - Remove Stone Wall 0343 <gen>
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) for 3.00 seconds the text: *BEWARE*Basilisk unleashed
Unit - Order Room Monster 0007 <gen> to Patrol To . (Center of Patrol3b <gen>)
Room 4 lever 2
Events
Destructible - Lever 0388 <gen> dies
Conditions
Actions
Destructible - Open Rolling Stone Door 0350 <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Perfect!|r
Room 5
Events
Unit - A unit enters Room_5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Rolling Stone Door 0350 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 5
Room 5 Post Sign
Events
Unit - A unit enters Post_Sign <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: What is the capital city of England?
Room 5 gate
Events
Player - Player 1 (Red) types a chat message containing London (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_london <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Trigger - Turn off (This trigger)
Destructible - Destroy Ruined Gate 0391 <gen>
Sound - Play GameFound <gen>
Game - Display to (All players) for 3.00 seconds the text: Good answer!
Room 5 main gate
Events
Player - Player 1 (Red) types a chat message containing 358 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Ruined Gate 0390 <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Better and better!!|r
Room 6
Events
Unit - A unit enters Room_6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Ruined Gate 0390 <gen>
Game - Display to (All players) for 2.00 seconds the text: SAVE OFTEN!
Wait 1.50 seconds
Game - Display to (All players) for 2.00 seconds the text: Room 6
Wait 1.50 seconds
Game - Display to (All players) for 8.00 seconds the text: In this room you will be attacked by Evil Wagons. You must press enter and type the letters (the letters are in front of the Torch) to kill them! Here's the first enemy, type the letter to kill it!
Unit - Move Player 0000 <gen> instantly to (Center of Saurons_place <gen>) , facing 90.00 degrees
Unit - Pause Player 0000 <gen>
Wait 1.00 seconds
Unit - Change ownership of Torch 0033 <gen> to Player 1 (Red) and Retain color
Wait 9.00 seconds
Trigger - Run WAGON_ATTACK_LOL <gen> (ignoring conditions)
Camera - Lock camera target for Player 1 (Red) to Torch 0033 <gen> , offset by ( 0 , 0 ) using Default rotation
Room 6 Wagonkill
Events
Unit - A unit enters WAGONDIE <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Evil Wagon
Actions
Unit - Remove Invulnerable (Neutral) from (Entering unit)
Unit - Kill (Entering unit)
Game - Display to (All players) for 2.00 seconds the text: Oops!
Unit - Kill Player 0000 <gen>
Room 7
Events
Unit - A unit enters Room_7 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Massive Ruined Gate 0523 <gen>
Destructible - Open Ruined Gate 0390 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 7
Unit - Order Room Monster 0037 <gen> to Patrol To . (Center of Patrol5b <gen>)
Room 7 Switch 1 event
Events
Unit - A unit enters Switch1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Destructible - Kill Foot Switch 0573 <gen>
Room 7 Switch 1
Events
Destructible - Foot Switch 0573 <gen> dies
Conditions
Actions
Wait 4.00 seconds
Destructible - Close All walls of Elevator 0550 <gen>
Destructible - Set height of Elevator 0550 <gen> to 3
Wait 2 seconds
Destructible - Open North wall of Elevator 0550 <gen>
Wait 6.00 seconds
Destructible - Set height of Elevator 0550 <gen> to 1
Destructible - Close All walls of Elevator 0550 <gen>
Wait 2 seconds
Destructible - Open South wall of Elevator 0550 <gen>
Destructible - Resurrect Foot Switch 0573 <gen> with (Max life of Foot Switch 0573 <gen>) life and Show birth animation
Room 7 Switch 2 event
Events
Unit - A unit enters Switch2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Destructible - Kill Foot Switch 0673 <gen>
Room 7 Switch 2
Events
Destructible - Foot Switch 0673 <gen> dies
Conditions
Actions
Wait 4.00 seconds
Destructible - Close All walls of Elevator 0598 <gen>
Destructible - Set height of Elevator 0598 <gen> to 3
Wait 2 seconds
Destructible - Open West wall of Elevator 0598 <gen>
Wait 6.00 seconds
Destructible - Set height of Elevator 0598 <gen> to 1
Destructible - Close All walls of Elevator 0598 <gen>
Wait 2 seconds
Destructible - Open East wall of Elevator 0598 <gen>
Destructible - Resurrect Foot Switch 0673 <gen> with (Max life of Foot Switch 0673 <gen>) life and Show birth animation
If the Burning Soul follows you to the first elevator, then he'll follows you to the second elevator, then he'll follows you to the water. FIRE and WATER?
The reward is a golden coin. Rare in the game.
Water if soul follows you
Events
Unit - A unit enters Soullkiller <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Room Monster (BurningSoul)
Actions
Game - Display to (All players) for 4.00 seconds the text: Room Monster: Shit! I don't like water!!!!!
Unit - Remove Invulnerable (Neutral) from Room Monster 0037 <gen>
Wait 0.01 seconds
Unit - Kill Room Monster 0037 <gen>
Game - Display to (All players) for 3.00 seconds the text: |c00e7db00SECRET FOUND!!!|r You have found a |c00ffff80gold coin|r!!!
Sound - Play NewTournament <gen>
Room 8
Events
Unit - A unit enters Room_8 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 8
Room 9
Events
Unit - A unit enters Way_Gate_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 9
Room 9 gate
Events
Unit - A unit enters Sunkey <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Player) and (((Entering unit) is A ground unit) Equal to (gg_item_kysn_0040 is owned))
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Back to room 5!|r
Destructible - Open Massive Ruined Gate 0606 <gen>
Unit - Create 1 . Room Monster (Wrathlord) for Player 3 (Teal) at (Center of Wrathlord <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Saurons_place <gen>)
Wait 5.00 seconds
Unit - Change ownership of (Last created unit) to Player 2 (Blue) and Retain color
Room 6 Sunkey
Events
Unit - A unit enters Sunkey_room_6 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Player) and (((Entering unit) is A ground unit) Equal to (gg_item_kysn_0040 is owned))
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00You are amazing!!!!|r
Destructible - Open Massive Ruined Gate 0524 <gen>
Sound - Play GameFound <gen>
Water if wrathlord follows you
Events
Unit - A unit enters Wrathlord_and_water <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Room Monster (Wrathlord)
Actions
Game - Display to (All players) for 4.00 seconds the text: Room Monster: Shit! I don't like water!!!!!
Unit - Remove Invulnerable (Neutral) from (Entering unit)
Wait 0.01 seconds
Unit - Kill (Entering unit)
Room 10
Events
Unit - A unit enters Room_10 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 10
Destructible - Close Massive Ruined Gate 0524 <gen>
Unit - Order Room Monster 0043 <gen> to Patrol To . (Center of Patrol6b <gen>)
Unit - Order Room Monster 0044 <gen> to Patrol To . (Center of Patrol8b <gen>)
Unit - Order Room Monster 0047 <gen> to Patrol To . (Center of Patrol7b <gen>)
Room 10 teleport trap
Events
Unit - A unit enters Dagger_defense <gen>
Conditions
((Triggering unit) is A ground unit) Equal to (gg_item_desc_0046 is owned)
Actions
Unit - Kill Player 0000 <gen>
Game - Display to (All players) for 5.00 seconds the text: CAN YOU READING!? DON'T BLINK BACK!!!
Room 10 egg
Events
Destructible - THIS IS IT 1249 <gen> dies
Conditions
Actions
Item - Move gg_item_desc_0046 to (Center of Kelen_Dagger <gen>)
Game - Display to (All players) for 4.00 seconds the text: |c00dc3600WARNING|r-Don't use the dagger to teleport back to room 9, or you will die!
Sound - Play Warning <gen>
Room 10 spike beware
Events
Unit - A unit enters Spike_beware <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: BEWARE FROM SPIKES!
Sound - Play Warning <gen>
Room 11
Events
Unit - A unit enters Room_11 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 11
Room 11 die
Events
Unit - A unit enters Wdie1 <gen>
Unit - A unit enters Wdie10 <gen>
Unit - A unit enters Wdie11 <gen>
Unit - A unit enters Wdie12 <gen>
Unit - A unit enters Wdie13 <gen>
Unit - A unit enters Wdie14 <gen>
Unit - A unit enters Wdie2 <gen>
Unit - A unit enters Wdie3 <gen>
Unit - A unit enters Wdie4 <gen>
Unit - A unit enters Wdie5 <gen>
Unit - A unit enters Wdie6 <gen>
Unit - A unit enters Wdie7 <gen>
Unit - A unit enters Wdie8 <gen>
Unit - A unit enters Wdie9 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Room Monster (Basilisk)
Actions
Unit - Kill (Entering unit)
Room 11 item
Events
Unit - A unit enters Item <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Wait 1.00 seconds
Unit - Create 1 . Room Monster (Basilisk) for Player 2 (Blue) at (Center of Wdie4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Player 0000 <gen>
Room 11 dagger byby
Events
Unit - A unit enters DAGGER_BYBY <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Item - Remove gg_item_desc_0046
Room 11 key
Events
Unit - A unit enters Ghostkey <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Player) and (((Entering unit) is A ground unit) Equal to (gg_item_kygh_0056 is owned))
Actions
Trigger - Turn off (This trigger)
Destructible - Open Ruined Gate 1516 <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Perfect!|r
Room 12
Events
Unit - A unit enters Room_12 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 12
Destructible - Close Ruined Gate 1516 <gen>
Unit - Order Room Monster 0060 <gen> to Patrol To . (Center of Patrol9b <gen>)
Wait 2 seconds
Game - Display to (All players) for 4.00 seconds the text: |c00dc3600WARNING|r-Don't use the second dagger to teleport back to room 11 or you will die!
Sound - Play Warning <gen>
Room 12 teleport trap
Events
Unit - A unit enters Dagger_defense_2 <gen>
Unit - A unit enters Dagger_defense_2b <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Player) and (((Entering unit) is A ground unit) Equal to (gg_item_desc_0062 is owned))
Actions
Unit - Kill Player 0000 <gen>
Game - Display to (All players) for 5.00 seconds the text: CAN YOU READING!? DON'T BLINK BACK!!!
Room 12 dagger byby
Events
Unit - A unit enters Dagger_byby2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Item - Remove gg_item_desc_0062
Room 12 lever
Events
Destructible - Lever 1548 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 1547 <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Next room, please!|r
Room 13
Events
Unit - A unit enters Room_13 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 13
Destructible - Close Massive Ruined Gate 1547 <gen>
Unit - Order Room Monster 0065 <gen> to Patrol To . (Center of Patrol11b <gen>)
Unit - Order Room Monster 0066 <gen> to Patrol To . (Center of Patrol10b <gen>)
Unit - Make Forest Troll Hut 0057 <gen> Invulnerable
Unit - Make Forest Troll Hut 0063 <gen> Invulnerable
Unit - Add Spell Immunity (Neutral Hostile) to Room Monster 0065 <gen>
Unit - Add Spell Immunity (Neutral Hostile) to Room Monster 0066 <gen>
Room 13 lever
Events
Destructible - Lever 1612 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 1609 <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Beware from the trolls!|r
Unit - Create 1 . Room Monster (TrollShaman) for Player 2 (Blue) at (Center of Patrol12a <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Patrol12b <gen>)
Unit - Add Spell Immunity (Neutral Hostile) to (Last created unit)
Room 14
Events
Unit - A unit enters Room_14 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 14
Destructible - Close Massive Ruined Gate 1609 <gen>
Unit - Add Charm (Neutral Hostile) to Player 0000 <gen>
Unit - Remove Invulnerable (Neutral) from Room Monster 0071 <gen>
Unit - Remove Invulnerable (Neutral) from Room Monster 0069 <gen>
Unit - Remove Invulnerable (Neutral) from Room Monster 0070 <gen>
Unit - Remove Invulnerable (Neutral) from Room Monster 0068 <gen>
Room 14 lever
Events
Destructible - Lever 1619 <gen> dies
Conditions
Actions
Unit - Remove Charm (Neutral Hostile) from Player 0000 <gen>
Destructible - Open Rolling Stone Door 1620 <gen>
Camera - Lock camera target for Player 1 (Red) to Player 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Unit - Move Player 0000 <gen> instantly to (Center of Good_work <gen>)
Room 14 unit1
Events
Unit - Room Monster 0068 <gen> Changes owner
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Room Monster 0068 <gen> , offset by ( 0 , 0 ) using Default rotation
Room 14 unit2
Events
Unit - Room Monster 0070 <gen> Changes owner
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Room Monster 0070 <gen> , offset by ( 0 , 0 ) using Default rotation
Room 14 unit3
Events
Unit - Room Monster 0069 <gen> Changes owner
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Room Monster 0069 <gen> , offset by ( 0 , 0 ) using Default rotation
Room 14 unit4
Events
Unit - Room Monster 0071 <gen> Changes owner
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Room Monster 0071 <gen> , offset by ( 0 , 0 ) using Default rotation
Room 15
Events
Unit - A unit enters Room_15 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 15FINAL ROOM!
Destructible - Close Rolling Stone Door 1620 <gen>
Sound - Play CreepAggroWhat1 <gen>
Wait 2 seconds
Game - Display to (All players) for 2.00 seconds the text: This is not the final room, I was joking :)
Sound - Play Hint <gen>
Room 15 Coin Collector Game
Events
Unit - A unit enters Coins_Plus <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 12.00 seconds the text: OKAY, this is a Coin Collector game. There are six Room Monsters. One of them has a silver coin. If you click on a monster who hasn't got a coin, the game will end. If you find the monster with the coin, the silver coin is yours. Just click on monster you think it has a coin.
Wait 14.00 seconds
Camera - Lock camera target for Player 1 (Red) to Room Monster 0075 <gen> , offset by ( 0 , 0 ) using Default rotation
Room 15 Gate
Events
Unit - Room Monster 0075 <gen> Dies
Conditions
Actions
Destructible - Kill Stone Wall 1810 <gen>
Destructible - Kill Stone Wall 1809 <gen>
Destructible - Open Massive Ruined Gate 1675 <gen>
Camera - Lock camera target for Player 1 (Red) to Player 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Room 16
Events
Unit - A unit enters Room_16 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 16
Destructible - Close Massive Ruined Gate 1675 <gen>
Destructible - Open Massive Ruined Gate 1676 <gen>
Unit - Order Room Monster 0081 <gen> to Patrol To . (Center of Patrol13b <gen>)
Unit - Order Room Monster 0082 <gen> to Patrol To . (Center of Patrol14b <gen>)
Room 17
Events
Unit - A unit enters Room_17 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 17
Destructible - Close Massive Ruined Gate 1676 <gen>
Unit - Order Room Monster 0081 <gen> to Move To . (Center of Patrol13a <gen>)
Room 17 Shade
Events
Unit - Shade 0085 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Well done!|r
Destructible - Open Massive Ruined Gate 1676 <gen>
Destructible - Open Massive Ruined Gate 1675 <gen>
Destructible - Open Massive Ruined Gate 1811 <gen>
Unit - Order Room Monster 0081 <gen> to Patrol To . (Center of Patrol13c <gen>)
Unit - Remove Room Monster 0068 <gen> from the game
Unit - Remove Room Monster 0070 <gen> from the game
Unit - Remove Room Monster 0069 <gen> from the game
Unit - Remove Room Monster 0071 <gen> from the game
Room 18
Events
Unit - A unit enters Room_18 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 18
Destructible - Close Massive Ruined Gate 1811 <gen>
Room 18 Quest
Events
Unit - A unit enters Question <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 30.00 seconds the text: -What is the capital city of Hungary?-How many bones have got an adult people?-Where was the 1932 Olympic Games?Find the answers in the room, and then type them.
Item - Create Note at (Center of 206 <gen>)
Item - Create Note at (Center of Los_Angeles <gen>)
Item - Create Note at (Center of Budapest <gen>)
Room 18 Warning
Events
Unit - A unit leaves Dagger <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 4.00 seconds the text: |c00dc3600WARNING|r-Don't use the third dagger to teleport back to room 15 or you will die!
Sound - Play Warning <gen>
Room 18 Blink Trap
Events
Unit - A unit enters Blink_trap_one_more <gen>
Unit - A unit enters Blink_trap <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Player) and (((Entering unit) is A ground unit) Equal to (gg_item_desc_0086 is owned))
Actions
Unit - Kill Player 0000 <gen>
Game - Display to (All players) for 5.00 seconds the text: CAN YOU READING!? DON'T BLINK BACK!!!
LosA
Events
Player - Player 1 (Red) types a chat message containing Los Angeles (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_Questions <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Game - Display to (All players) for 5.00 seconds the text: Yes, the Olympic Games was in 1932 in Los Angeles.
Destructible - Open Ruined Gate 1838 <gen>
BudaP
Events
Player - Player 1 (Red) types a chat message containing Budapest (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_Questions <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Game - Display to (All players) for 5.00 seconds the text: Yes, the capital of Hungary is Budapest.
Destructible - Open Ruined Gate 1870 <gen>
Bones206
Events
Player - Player 1 (Red) types a chat message containing 206 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_Questions <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Game - Display to (All players) for 5.00 seconds the text: Yes, an adult has got 206 bones.
Destructible - Open Ruined Gate 1869 <gen>
Trigger - Turn off (This trigger)
Room 19
Events
Unit - A unit enters Dagger_byby_again_and_Room_19 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Item - Remove gg_item_desc_0086
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Excellent!|r
Game - Display to (All players) for 2.00 seconds the text: Room 19
Game - Display to (All players) for 4.00 seconds the text: The eggs are empty!!!
Unit - Order Room Monster 0087 <gen> to Patrol To . (Center of Patrol16b <gen>)
Unit - Order Room Monster 0089 <gen> to Patrol To . (Center of Patrol15b <gen>)
Unit - Order Room Monster 0088 <gen> to Patrol To . (Center of Patrol17b <gen>)
Unit - Order Room Monster 0090 <gen> to Patrol To . (Center of Patrol18b <gen>)
Unit - Order Room Monster 0091 <gen> to Patrol To . (Center of Patrol19b <gen>)
Room 19 lever
Events
Destructible - Lever 2090 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 1997 <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Good!|r
Room 20
Events
Unit - A unit enters Room_20 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 20
Game - Display to (All players) for 4.00 seconds the text: The eggs are empty!!!
Room 20 lever
Events
Destructible - Lever 2089 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 2091 <gen>
Game - Display to (All players) for 4.00 seconds the text: |c00ffff00Go back to Room 19 to the gate!|r
Sound - Play Hint <gen>
Room 21
Events
Unit - A unit enters Room_21 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Massive Ruined Gate 2091 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 21
Room 21 Switch
Events
Unit - A unit enters Switch3 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 2258 <gen>
Destructible - Open Massive Ruined Gate 2092 <gen>
Wait 3.00 seconds
Destructible - Close Massive Ruined Gate 2092 <gen>
Destructible - Resurrect Foot Switch 2258 <gen> with (Max life of Massive Ruined Gate 2092 <gen>) life and Show birth animation
Room 22
Events
Unit - A unit enters Room_22 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 22
Unit - Order Room Monster 0094 <gen> to Patrol To . (Center of Patrol21b <gen>)
Unit - Order Room Monster 0093 <gen> to Patrol To . (Center of Patrol20b <gen>)
Unit - Order Room Monster 0084 <gen> to Patrol To . (Center of Patrol22b <gen>)
Room 22 Egg
Events
Destructible - THIS IS IT 2182 <gen> dies
Conditions
Actions
Item - Move gg_item_kybl_0113 to (Center of Blood_key <gen>)
Room 22 gate 1
Events
Unit - A unit enters Gate_blood_key <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Player) and (((Triggering unit) is A ground unit) Equal to (gg_item_kybl_0113 is owned))
Actions
Destructible - Open Ruined Gate 2203 <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00That's good!|r
Room 23
Events
Unit - A unit enters Room_23 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 23
Room 23 lever
Events
Destructible - Lever 2263 <gen> dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Good! Go back one room!|r
Destructible - Open Massive Ruined Gate 2202 <gen>
Room 24
Events
Unit - A unit enters Room_24 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Massive Ruined Gate 2202 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 24
Room 24 lever
Events
Destructible - Lever 2264 <gen> dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Not so hard!|r
Destructible - Open Massive Ruined Gate 2233 <gen>
Room 25
Events
Unit - A unit enters Room_25 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Massive Ruined Gate 2233 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 25
Room 25 lever
Events
Destructible - Lever 2368 <gen> dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00Nice find!|r
Destructible - Open Massive Ruined Gate 2369 <gen>
Room 26
Events
Unit - A unit enters Room_26 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Massive Ruined Gate 2369 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 26RUN FOR YOUR LIFE!
Sound - Play CreepAggroWhat1 <gen>
Unit - Order Room Monster 0104 <gen> to Attack . Player 0000 <gen>
Unit - Order Room Monster 0105 <gen> to Attack . Player 0000 <gen>
Room 27
Events
Unit - A unit enters Room_27 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Massive Ruined Gate 2370 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 27
Unit - Order Room Monster 0110 <gen> to Patrol To . (Center of Patrol23b <gen>)
Unit - Order Room Monster 0109 <gen> to Patrol To . (Center of Patrol24b <gen>)
Room 28
Events
Unit - A unit enters Room_28 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Massive Ruined Gate 2370 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 27
Room 28 die
Events
Unit - A unit enters Findie1 <gen>
Unit - A unit enters Findie2 <gen>
Unit - A unit enters Findie3 <gen>
Unit - A unit enters Findie4 <gen>
Unit - A unit enters Findie5 <gen>
Unit - A unit enters Findie6 <gen>
Unit - A unit enters Findie7 <gen>
Unit - A unit enters Findie8 <gen>
Unit - A unit enters Findie9 <gen>
Unit - A unit enters Findie10 <gen>
Unit - A unit enters Findie11 <gen>
Unit - A unit enters Findie12 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Room 28 lever
Events
Destructible - Lever 2488 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 2438 <gen>
Room 29
Events
Unit - A unit enters Room_29 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 29
Room 29 lever
Events
Destructible - Lever 2620 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 2287 <gen>
Game - Display to (All players) for 2.00 seconds the text: BOSS BATTLE
Room 30
Events
Unit - A unit enters Room_30 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Camera - Lock camera target for Player 1 (Red) to The Master 0111 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Pause The Master 0111 <gen>
Unit - Pause Player 0000 <gen>
Game - Display to (All players) for 3.00 seconds the text: |c00f1f000THE MASTER:|r You again.
Wait 2 seconds
Game - Display to (All players) for 6.00 seconds the text: |c00f1f000THE MASTER:|r You thought that you can escape? No. This place is mine. |c00f1f000I|r made these rooms.
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: |c00f1f000THE MASTER:|r You don't know why, huh?
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |c00f1f000THE MASTER:|r My master was Ner'Zhul, the Lich King, and he taught me that it is necessary to play with the victim first and it is necessary to kill then it. You are the victim, and I am the Master. Prepare yourself for die.
Wait 10.00 seconds
Camera - Lock camera target for Player 1 (Red) to Player 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Destructible - Close Massive Ruined Gate 2287 <gen>
Unit - Unpause all units
Sound - Play Doom .
Wait 1.50 seconds
Game - Display to (All players) for 2.00 seconds the text: |c00f1f000THE MASTER:|r HAHAHAHAHAHAHAHAHA
Wait 3.00 seconds
Game - Display to (All players) for 4.00 seconds the text: |c00f1f000THE MASTER:|r Hm... I can't defeat you with my spells. But I have a sword!
Wait 1.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield .
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack . Player 0000 <gen>
Wait 8.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield .
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack . Player 0000 <gen>
Wait 4.75 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield .
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack . Player 0000 <gen>
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Night Elf Warden - Fan Of Knives .
Wait 8.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield .
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack . Player 0000 <gen>
Wait 8.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield .
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Night Elf Warden - Fan Of Knives .
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack . Player 0000 <gen>
Wait 8.00 seconds
Unit - Order The Master 0111 <gen> to Human Paladin - Activate Divine Shield .
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Attack . Player 0000 <gen>
Wait 0.75 seconds
Unit - Order The Master 0111 <gen> to Night Elf Warden - Fan Of Knives .
ENDGAME
Events
Unit - The Master 0111 <gen> Dies
Conditions
Actions
Sound - Play NewTournament <gen>
Game - Display to (All players) for 5.00 seconds the text: YOU WIN! THE ROOMS ARE YOURS NOW!
Wait 2.00 seconds
Unit - Move Player 0000 <gen> instantly to (Center of Boss_Throne <gen>) , facing 270.00 degrees
Unit - Pause Player 0000 <gen>
Wait 3.00 seconds
Game - Display to (All players) for 2.00 seconds the text: Credits on Hive Workshop.
Wait 2.00 seconds
Game - Display to (All players) for 4.50 seconds the text: Special thanks to TheBlooddancer for helping me in typo errors.
Wait 4.50 seconds
Game - Display to (All players) for 3.00 seconds the text: The green felhound (Poison Stalker) and the yellow faceless (Wrathlord) are mine.
Wait 3.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Thanks for playing!
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
PatrolTroll1
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Order Room Monster 0002 <gen> to Patrol To . (Center of Patrol1b <gen>)
PatrolTroll2
Events
Unit - A unit enters Patrol1b <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Room Monster (TrollCaster)
Actions
Unit - Order Room Monster 0002 <gen> to Patrol To . (Center of Patrol1c <gen>)
PatrolTroll3
Events
Unit - A unit enters Patrol1c <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Room Monster (TrollCaster)
Actions
Unit - Order Room Monster 0002 <gen> to Patrol To . (Center of Patrol1d <gen>)
PatrolTroll4
Events
Unit - A unit enters Patrol1d <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Room Monster (TrollCaster)
Actions
Unit - Order Room Monster 0002 <gen> to Patrol To . (Center of Patrol1a <gen>)
PatrolTroll5
Events
Unit - A unit enters Patrol1a <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Room Monster (TrollCaster)
Actions
Unit - Order Room Monster 0002 <gen> to Patrol To . (Center of Patrol1b <gen>)
Lever 1
Events
Destructible - Lever 0007 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 0002 <gen>
Destructible - Close Massive Ruined Gate 0001 <gen>
Destructible - Close Massive Ruined Gate 0003 <gen>
Wait 2 seconds
Destructible - Resurrect Lever 0007 <gen> with (Max life of Lever 0007 <gen>) life and Show birth animation
Lever 2
Events
Destructible - Lever 0006 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 0000 <gen>
Destructible - Open Massive Ruined Gate 0003 <gen>
Destructible - Close Massive Ruined Gate 0002 <gen>
Destructible - Close Massive Ruined Gate 0001 <gen>
Wait 2 seconds
Destructible - Resurrect Lever 0006 <gen> with (Max life of Lever 0006 <gen>) life and Show birth animation
Lever 3
Events
Destructible - Lever 0004 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 0001 <gen>
Destructible - Open Massive Ruined Gate 0002 <gen>
Wait 2 seconds
Destructible - Resurrect Lever 0004 <gen> with (Max life of Lever 0004 <gen>) life and Show birth animation
Lever 4
Events
Destructible - Lever 0005 <gen> dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 0003 <gen>
Destructible - Close Massive Ruined Gate 0001 <gen>
Wait 2 seconds
Destructible - Resurrect Lever 0005 <gen> with (Max life of Lever 0005 <gen>) life and Show birth animation
Invul
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Destructible - Make Massive Ruined Gate 0000 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0001 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0002 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0003 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0072 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0076 <gen> Invulnerable
Destructible - Make Rolling Stone Door 0350 <gen> Invulnerable
Destructible - Make Stone Wall 0343 <gen> Invulnerable
Destructible - Make Ruined Gate 0390 <gen> Invulnerable
Destructible - Make Ruined Gate 0391 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0606 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0524 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0523 <gen> Invulnerable
Destructible - Make Ruined Gate 1516 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1547 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1609 <gen> Invulnerable
Destructible - Make Rolling Stone Door 1620 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1675 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1676 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1811 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1863 <gen> Invulnerable
Destructible - Make Ruined Gate 1838 <gen> Invulnerable
Destructible - Make Ruined Gate 1869 <gen> Invulnerable
Destructible - Make Ruined Gate 1870 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1997 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2091 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2092 <gen> Invulnerable
Destructible - Make Ruined Gate 2203 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2202 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2233 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2369 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2370 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2439 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2438 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2287 <gen> Invulnerable
Elevators gates
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Open South wall of Elevator 0550 <gen>
Destructible - Open Massive Ruined Gate 2370 <gen>
Destructible - Open Massive Ruined Gate 2439 <gen>
Pause
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Pause Room Monster 0077 <gen>
Unit - Pause Room Monster 0076 <gen>
Unit - Pause Room Monster 0079 <gen>
Unit - Pause Room Monster 0078 <gen>
Unit - Pause Room Monster 0080 <gen>
Unit - Pause Room Monster 0075 <gen>
DEFEAT
Events
Unit - Player 0000 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: You're killed!
Coin1
Events
Unit - A unit enters Coin1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Brilliant! You have found a |c00ffb300copper coin|r!
Sound - Play QuestCompleted <gen>
Coin2
Events
Unit - A unit enters Coin2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Excellent! You have found a |c00646464silver coin|r!
Sound - Play QuestCompleted <gen>
Coin3
Events
Unit - A unit enters Coin3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Good! You have found a |c00ffb300copper coin|r!
Sound - Play QuestCompleted <gen>
Coin4
Events
Unit - A unit enters Coin4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Good! You have found a |c00ffb300copper coin|r!
Sound - Play QuestCompleted <gen>
Coin5
Events
Unit - A unit enters Coin5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Nice find! You have found a |c00646464silver coin|r!
Sound - Play QuestCompleted <gen>
Coin6
Events
Unit - A unit enters Coin6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Perfect coin sense! You have found a |c00646464silver coin|r!
Sound - Play QuestCompleted <gen>
Coin 7 (gold) is dropped from an unit when this unit dies.
Coin8
Events
Unit - A unit enters Coin8 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Hah! You have found a |c00ffb300copper coin|r!
Sound - Play QuestCompleted <gen>
Coin9
Events
Unit - A unit enters Coin9 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: |c00e7db00SECRET FOUND!!!|r You have found a |c00ffff80gold coin|r!!!
Sound - Play GameFound <gen>
Coin10
Events
Unit - A unit enters Coin910 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Excellent! You have found a |c00646464silver coin|r!
Sound - Play QuestCompleted <gen>
Coin11
Events
Unit - A unit enters Coin911 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Brilliant! You have found a |c00ffb300copper coin|r!
Sound - Play QuestCompleted <gen>
Coin12
Events
Unit - A unit enters Coin912 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Excellent! You have found a |c00646464silver coin|r!
Sound - Play QuestCompleted <gen>
Unit - Create 5 . Room Monster (Basilisk) for Player 2 (Blue) at (Center of BASILISKS <gen>) facing Default building facing degrees
Unit - Create 5 . Room Monster (Basilisk) for Player 2 (Blue) at (Center of Blink_trap_one_more <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit Group - Order (Units in BASILISKS <gen>) to Attack . Player 0000 <gen>
Coin13
Events
Destructible - Egg Sack 2208 <gen> dies
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: Very good! You have found a |c00ffb300copper coin|r!
Sound - Play QuestCompleted <gen>
Coin14
Events
Unit - A unit enters Coin913 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Nice! You have found a |c00646464silver coin|r!
Sound - Play QuestCompleted <gen>
Coin15
Events
Unit - A unit enters Coin914 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: Nice! You have found a |c00646464silver coin|r!
Sound - Play QuestCompleted <gen>
Coin16
Events
Unit - A unit enters Coin915 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.00 seconds the text: |c00e7db00SECRET FOUND!!!|r You have found a |c00ffff80gold coin|r!!!
Sound - Play NewTournament <gen>
A
Events
Player - Player 1 (Red) types a chat message containing A (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0032 <gen>
B
Events
Player - Player 1 (Red) types a chat message containing B (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0030 <gen>
C
Events
Player - Player 1 (Red) types a chat message containing C (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0024 <gen>
D
Events
Player - Player 1 (Red) types a chat message containing D (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0014 <gen>
F
Events
Player - Player 1 (Red) types a chat message containing F (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0026 <gen>
G
Events
Player - Player 1 (Red) types a chat message containing G (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0028 <gen>
I
Events
Player - Player 1 (Red) types a chat message containing I (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0015 <gen>
H
Events
Player - Player 1 (Red) types a chat message containing H (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0023 <gen>
K
Events
Player - Player 1 (Red) types a chat message containing K (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0017 <gen>
L
Events
Player - Player 1 (Red) types a chat message containing L (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0029 <gen>
M
Events
Player - Player 1 (Red) types a chat message containing M (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0022 <gen>
N
Events
Player - Player 1 (Red) types a chat message containing N (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0018 <gen>
O
Events
Player - Player 1 (Red) types a chat message containing O (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0027 <gen>
P
Events
Player - Player 1 (Red) types a chat message containing P (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0031 <gen>
R
Events
Player - Player 1 (Red) types a chat message containing R (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0016 <gen>
S
Events
Player - Player 1 (Red) types a chat message containing S (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0020 <gen>
T
Events
Player - Player 1 (Red) types a chat message containing T (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0011 <gen>
V
Events
Player - Player 1 (Red) types a chat message containing V (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0019 <gen>
W
Events
Player - Player 1 (Red) types a chat message containing W (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0025 <gen>
X
Events
Player - Player 1 (Red) types a chat message containing X (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0012 <gen>
Y
Events
Player - Player 1 (Red) types a chat message containing Y (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0021 <gen>
Z
Events
Player - Player 1 (Red) types a chat message containing Z (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Sauron_wagon <gen> contains Player 0000 <gen>) Equal to (Player 0000 <gen> is alive)
Actions
Unit - Kill Evil Wagon 0013 <gen>
WAGON ATTACK LOL
Events
Conditions
Actions
Unit - Order Evil Wagon 0032 <gen> to Move To . (Center of Place2 <gen>)
Game - Display to (All players) for 5.00 seconds the text: DON'T LET THEM CLOSE!
Floating Text - Create floating text that reads A at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0031 <gen> to Move To . (Center of Place3 <gen>)
Floating Text - Create floating text that reads P at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0030 <gen> to Move To . (Center of Place2 <gen>)
Floating Text - Create floating text that reads B at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0029 <gen> to Move To . (Center of Place1 <gen>)
Floating Text - Create floating text that reads L at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0028 <gen> to Move To . (Center of Place1 <gen>)
Floating Text - Create floating text that reads G at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0027 <gen> to Move To . (Center of Place3 <gen>)
Floating Text - Create floating text that reads O at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0026 <gen> to Move To . (Center of Place2 <gen>)
Unit - Order Evil Wagon 0025 <gen> to Move To . (Center of Place3 <gen>)
Floating Text - Create floating text that reads F W at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0024 <gen> to Move To . (Center of Place1 <gen>)
Floating Text - Create floating text that reads C at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0023 <gen> to Move To . (Center of Place3 <gen>)
Floating Text - Create floating text that reads H at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0022 <gen> to Move To . (Center of Place2 <gen>)
Unit - Order Evil Wagon 0021 <gen> to Move To . (Center of Place3 <gen>)
Floating Text - Create floating text that reads M Y at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0020 <gen> to Move To . (Center of Place1 <gen>)
Floating Text - Create floating text that reads S at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0019 <gen> to Move To . (Center of Place2 <gen>)
Unit - Order Evil Wagon 0018 <gen> to Move To . (Center of Place1 <gen>)
Floating Text - Create floating text that reads V N at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.50 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0017 <gen> to Move To . (Center of Place1 <gen>)
Unit - Order Evil Wagon 0016 <gen> to Move To . (Center of Place2 <gen>)
Unit - Order Evil Wagon 0015 <gen> to Move To . (Center of Place3 <gen>)
Floating Text - Create floating text that reads K R I at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.50 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0014 <gen> to Move To . (Center of Place2 <gen>)
Unit - Order Evil Wagon 0013 <gen> to Move To . (Center of Place1 <gen>)
Floating Text - Create floating text that reads D Z at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Evil Wagon 0012 <gen> to Move To . (Center of Place3 <gen>)
Unit - Order Evil Wagon 0011 <gen> to Move To . (Center of Place2 <gen>)
Floating Text - Create floating text that reads X T at (Center of Letters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) for 2.00 seconds the text: |c00ffff00The Wagonkiller!|r
Sound - Play QuestCompleted <gen>
Destructible - Open Massive Ruined Gate 0523 <gen>
Wait 1.00 seconds
Unit - Unpause Player 0000 <gen>
Camera - Lock camera target for Player 1 (Red) to Player 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Destructible - Kill Stone Wall 0526 <gen>
Destructible - Kill Stone Wall 0525 <gen>
Destructible - Kill Stone Wall 0527 <gen>
Unit - Kill Torch 0033 <gen>
Troll1
Events
Unit - Room Monster 0076 <gen> Is selected
Conditions
Actions
Unit - Kill Room Monster 0076 <gen>
Game - Display to (All players) for 3.00 seconds the text: Excellent! You have found a |c00646464silver coin|r!
Sound - Play QuestCompleted <gen>
Wait 2 seconds
Unit - Kill Room Monster 0077 <gen>
Unit - Kill Room Monster 0079 <gen>
Unit - Kill Room Monster 0078 <gen>
Unit - Kill Room Monster 0080 <gen>
Unit - Kill Room Monster 0075 <gen>
Troll2
Events
Unit - Room Monster 0077 <gen> Is selected
Conditions
Actions
Unit - Kill Room Monster 0077 <gen>
Unit - Kill Room Monster 0076 <gen>
Unit - Kill Room Monster 0079 <gen>
Unit - Kill Room Monster 0078 <gen>
Unit - Kill Room Monster 0080 <gen>
Unit - Kill Room Monster 0075 <gen>
Game - Display to (All players) for 2.00 seconds the text: Sorry. It hasn't got a coin.
Wait 1.00 seconds
Item - Remove (Random item in Coinkilller <gen>)
Soul1
Events
Unit - Room Monster 0079 <gen> Is selected
Conditions
Actions
Unit - Kill Room Monster 0077 <gen>
Unit - Kill Room Monster 0076 <gen>
Unit - Kill Room Monster 0079 <gen>
Unit - Kill Room Monster 0078 <gen>
Unit - Kill Room Monster 0080 <gen>
Unit - Kill Room Monster 0075 <gen>
Game - Display to (All players) for 2.00 seconds the text: Sorry. It hasn't got a coin.
Wait 1.00 seconds
Item - Remove (Random item in Coinkilller <gen>)
Soul2
Events
Unit - Room Monster 0079 <gen> Is selected
Conditions
Actions
Unit - Kill Room Monster 0077 <gen>
Unit - Kill Room Monster 0076 <gen>
Unit - Kill Room Monster 0079 <gen>
Unit - Kill Room Monster 0078 <gen>
Unit - Kill Room Monster 0080 <gen>
Unit - Kill Room Monster 0075 <gen>
Game - Display to (All players) for 2.00 seconds the text: Sorry. It hasn't got a coin.
Wait 1.00 seconds
Item - Remove (Random item in Coinkilller <gen>)
Scorpion
Events
Unit - Room Monster 0075 <gen> Is selected
Conditions
Actions
Unit - Kill Room Monster 0077 <gen>
Unit - Kill Room Monster 0076 <gen>
Unit - Kill Room Monster 0079 <gen>
Unit - Kill Room Monster 0078 <gen>
Unit - Kill Room Monster 0080 <gen>
Unit - Kill Room Monster 0075 <gen>
Game - Display to (All players) for 2.00 seconds the text: Sorry. It hasn't got a coin.
Wait 1.00 seconds
Item - Remove (Random item in Coinkilller <gen>)
Poison Stalker
Events
Unit - Room Monster 0075 <gen> Is selected
Conditions
Actions
Unit - Kill Room Monster 0077 <gen>
Unit - Kill Room Monster 0076 <gen>
Unit - Kill Room Monster 0079 <gen>
Unit - Kill Room Monster 0078 <gen>
Unit - Kill Room Monster 0080 <gen>
Unit - Kill Room Monster 0075 <gen>
Game - Display to (All players) for 2.00 seconds the text: Sorry. It hasn't got a coin.
Wait 1.00 seconds
Item - Remove (Random item in Coinkilller <gen>)
Saurons Cam
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Player 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
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