when the trigger fires the game crashes:
how do i do it?
thx.
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Using Trebuchet
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Events
- Unit - A unit Is issued an order with no target
- Unit - A unit Is issued an order targeting a point
- Unit - A unit Is issued an order targeting an object
- Conditions
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Actions
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For each (Integer A) from 0 to 8000, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to MachineUser[(Integer A)]
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Then - Actions
- Game - Display to (All players) the text: triggerd used
- If ((Ability being cast) Equal to Inventory (Hero)) then do (Do nothing) else do (Unit - Order (Triggering unit) to Stop)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
-
For each (Integer A) from 0 to 8000, do (Actions)
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Events
how do i do it?
thx.