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Scritping Language

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Has anyone played with it yet?


I find it difficult with no library of functions to even look at, but I am sure that will change as soon as some1 gets ahold of the library.


We could just start converting every GUI function we can to text and then attempt to compile a list of the functions and their parameters, but I wanted to ask you guys if some1 had already done it...

(Yes i tried google, but anything star2 I search for is too cluttered with news crap still.)


So basically: I would be willing to work with some people to start getting a list, or work by myself, but if there is a list already then I would like a pointer to it!
 
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Has anyone played with it yet?


I find it difficult with no library of functions to even look at, but I am sure that will change as soon as some1 gets ahold of the library.

Is it the natives.galaxy script file you are looking for? I retrieved this list from the versions/base15097 (the latest one)

I'd agreed with Poot that people are way too impatient for even waiting for the final result of galaxy, although I do find OOP quite useful, but that is not related anyway near here.

But well, that?
 

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Level 10
Joined
Nov 28, 2008
Messages
655
Is it the natives.galaxy script file you are looking for? I retrieved this list from the versions/base15097 (the latest one)

I'd agreed with Poot that people are way too impatient for even waiting for the final result of galaxy, although I do find OOP quite useful, but that is not related anyway near here.

But well, that?

That was it, thank you.

I just wanted to know if there was one, if there wasn't, I was gunna try to get one started, :thumbs_up:
 
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Everything vJass should have had, but didn't. <3

It just looks like a copy of Java with a couple of extra useless features added in. From looking it over, it certainly doesn't look to have anything helpful that vJass lacked. To sum it up, I don't see the use of this since OOP in Sc2 wouldn't be very helpful because the scale of most maps won't be nearly large enough for OOP to truly help organize code. People need to learn that OOP isn't the only thing out there.
 
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OO feels more natural for me. And when I say OO, I mean structs with methods, aka classes. The enrichment idea was something else that vjass should have had, which is happily going in Andromeda. I dont care about inheritance, just the var.method syntax which flows nicely for me.
 
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It feels natural to you because that's the only thing you bothered to seriously learned, and have discounted everything since as "unnatural".

To all my friends who learned to program in Scheme, Scheme is natural and OO languages make no sense. Likewise, I think your head would explode if you tried to understand Scheme.
 
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