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Screenshots of my new models

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Below you can see yome models i made for my newest project.

A building for a rich city:




Some farmbuildings:



Greetings Thy
 
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All models and textures are made from scratch. The Texture aren't that bad as they look in the preview. But if I created more realistic ones, they won't fit in the wc3 world anymore, you understand? The comiclook should still be visible, that was my intension.

Greetings Thy
 
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A little WIP of my citywall:





As I said, still wip, but I think, after refining the texture und added the last details it would be nice^^

/discuss
 
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Yes, I will. On the pics there are only the basetextures without additional 3d effects etc. The coloutheme will be different too.
 
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I think this texture looks much better than the old one.

Left old, right new one.




/discuss

Still need to add shadowimages and modelvariations.


Thy
 
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This is a WIP of my newest model.




The texture isn't complete yet. It justs to locate which parts needs highlights/shadows etc.

/discuss
 
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I am still alive. As a prove i'll show you some new pics of my newest models:

This will be a creep in my newest map:

Puncher:


The following two modells are bosses. And yes, the use pretty much vertices, but there won't be problems to render them ingame.

Sinai:


The Bloodangel:


Discuss plz

Greetz Thy
 
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I think, thhis will be my masterpiece so far: A Dracolich








I know the polycount is very high, but I tested the model ingame and there were no lags or lacks of performance.
 
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