- Joined
- Dec 31, 2012
- Messages
- 195
So, after making my Exodus of the Horde Expanded, I wanted to try and do the same thing with not only this campaign, but potentially all the other campaigns Blizzard made. For this campaign, my goals for it are as followed:
With that, I'm done. Feel free to let me know if there's something I should keep in mind with this, as, while I have some ideas in mind, I haven't come up with everything yet.
- Make Lordereon great again by removing all elven and dwarf units from the tech-tree, giving the humans... well, more human units.
- Using a system I made a while back, I want to revamp it and use it here. The idea is that each unit in the techtree, minus a few specifics, will have an alternate version that focuses on a specific type. For example, you can chose between he standard Footman, a more defensive Defender, or a more aggressive Marauder.
- Due to the removal of dwarves, the missions with Muradin will have a seperate tech-tree with the dwarves. they won't have the option of choice like the humans, but will help make those missions more interesting.
- Arthas, Jaina, and Muridan will have reworked abilities, along with a spell book of level 1 spells to give them more versatility.
With that, I'm done. Feel free to let me know if there's something I should keep in mind with this, as, while I have some ideas in mind, I haven't come up with everything yet.