• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Scourage of Lordaeron

Status
Not open for further replies.
Level 5
Joined
Jun 18, 2007
Messages
68
Terrain using all in game doodads and models. The scourage brought dark times. Feedback always appreciated.
 

Attachments

  • untitled.jpg
    untitled.jpg
    47.1 KB · Views: 335
Level 4
Joined
Feb 10, 2008
Messages
110
Yeah, seems a little small with no depth. Maybe add some dead trees and definetly some sort of colossal thing(s) (Dalaran spires, mountains as Void suggested etc.) in the back ground and add a fog, it looks like you don't have one at the moment.
 
Level 5
Joined
Jun 18, 2007
Messages
68
A little tip add some stone gargoyles on the top of the church, it would look kinda cool

Look at my post in model forum. I asked about stone form gargs. And I want to add them on the church, couldn't figure out how.

Your problem here is that the focus on an object is taken away or being hided by the ruins in front

Focus is not on abom. The abom and church aid in keeping the focus on the ruins and the picture as a whole. I would recommend reading about focal points and focus points in some drawing text for a more further explanation.

But more importantly, consider looking at the doodads, the placement, the usage.

So far no suggestions have really touched what I was looking for. And I don't know that untill something really groundbreaking is said.

Hmm ... it's alright. I'd add a fog + details.

Thank you.Fog can be added, but does fog exist in ruins? I'll try rain. Rain seems more fitting for this type of terrain.
 
Status
Not open for further replies.
Top