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lordaeron terrain

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Level 9
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Just A corner of a map using lordaeron terrain. More to come. Enjoy
 

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Level 8
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Feb 20, 2007
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338
Needs a tad of fog - just a tad - which is less than a dollop and a little more than a smidgen ;)

If this is for a game it will work very well via the game cam. If this is going to be for pretty desktop pictures, then I would replace a few of the trees with customized larger versions.

Might want to toss in a few other kinds of fir as well, like the Cityscape summer tree and maybe even a few of the bluish winter trees (without snow) and one of two fall trees brown and dying. Leave a lot of the trees you have - just use a few other kinds to "spice up" the woodlands with a bit of diversity.

Perhaps along the road you might want to use a few dead versions (looking like they have been cut down to keep the road open) and a few stumps and fallen trunks. Use a customized super small tree wall (use the canopy tree pathing) along the edge of the forest, lighten the coloring a little on these to act as "seedlings". Mom Nature dislikes man's encroachment and is always trying to reclaim land that once was Her's. So new growth is always at the edge of forests as they try to grow back.

The lantern suggests that the road is tended and frequented by travelers. I would sink the road a tad depressing it into the surrounding ground as the track is worn from all of the traveling.

The bank by the river of a road like this would also be worn, perhaps a dead fire pit from a temporary camp by the edge of the stream. I know I would want to stop there and rest, perhaps have lunch or fish or something.....

Just ideas you do not have to use them.
 
Level 25
Joined
Mar 25, 2004
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4,880
Here are three good things to improve your terrain a lot:
  • Set and add fog.
  • Tint the river rushes a bit more green. Not 100% green, but I'd say making the green set as 255, blue to 100, and red to 100. That might do the trick.
  • Add mountains (Very steep hills I guess you can say) in the background where the horizon is and where the trees end. It'd look nice; just don't make all of the mountains and especially hills that pointy.

I recommend you do these three things, in order for your work to be acceptable of a rep for good improvement. :smile:
~Craka_J
 
Level 12
Joined
Jul 11, 2007
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642
The sad thing about good terrain is...
Regular trees ruin it. I think some imported trees would make it look much better. i myself am looking for some really good tree models. I would resort to the ultimate terraigning map, but I can't open map I didn't make or started making.... :cry:
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Here are three good things to improve your terrain a lot:
  • Set and add fog.
  • Tint the river rushes a bit more green. Not 100% green, but I'd say making the green set as 255, blue to 100, and red to 100. That might do the trick.
  • Add mountains (Very steep hills I guess you can say) in the background where the horizon is and where the trees end. It'd look nice; just don't make all of the mountains and especially hills that pointy.

I recommend you do these three things, in order for your work to be acceptable of a rep for good improvement. :smile:
~Craka_J

I don't think he should tint the river rushes. I like them how they are! There would be too much green, the brown looks good IMO.
 
Level 8
Joined
Feb 20, 2007
Messages
338
I don't think he should tint the river rushes. I like them how they are! There would be too much green, the brown looks good IMO.

Perhaps he should make a customized greenish rush and set a few inside of the brown ones to add "depth of life" to them?

I like them the way they are - they are working rather well as is in this instance.
 
Level 34
Joined
Sep 6, 2006
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8,873
I agree with Wraith. Maybe a tiny green to some. Also maybe take out the river rushes from the river rushes. Just put Variation=3 instead of 4 on river rushes. I think they are ugly. Just use the normal rushes.
 
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