- Joined
- Nov 4, 2007
- Messages
- 933
I've noticed that a lot of terraining is done by handwork and takes a great deal of time to develop truly exceptional and beautiful terrain, but is there a method of learning to create terrain by use of triggers? No not by using a system that will generate random terrain everytime to activate it, I mean by crafting terrain via pure triggering say you have a 32 x 32 blank lordaeron map thats just dirt tileset, and you do all the terrain changes in trigger so that such effects will activate at the start of the game, although it may pause for a good moment at the start would it be prudent to craft terrain using a method like this? Don't just dismiss this thread as useless I would actually like to here some input on this, as in editor terraining you only have a certain number of tilesets to work with, whereas using the trigger to create it allows you to use any tiles you want even if they're not in the map to begin with.