- Joined
- Jan 18, 2005
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- 5,782
Not sure if this is the right section, but I wanted to make a question to artists. Over years I got an impression that sci-fi art is much easier medieval fantasy at making look good. Rather than concept art I have in mind game assets, models, textures, sprites, interface, maybe even cinematics. Especially notable in games around 2000, first example could be doom vs heretic, same engine, but heretic looking more out of place because of all boxiness. Also seeing in RTS games, c&c, total annihilation, outlive, submarine titans, star trek armada and other space based game looking better than their medieval fantasy counterparts, despite their simple graphics in the core.
I'm not saying that fantasy art is worse, just harder to make it look it good. In sci-fi you make some blocky structure and it's already good for a spaceship, while in the other theme you must do a well done organic body (even mechanicals are harder). Then also fantasy seems to require more complex animations as there are melee attacks and other special moves. Sure there are organics in sci-fi, but they are rarer and even without them the game still looks good. Low budget indie games are more likely to be sci-fi than fantasy. There is absolutely no shortage of the latter, just the decent ones are made by big studios. So what do you think?
I'm not saying that fantasy art is worse, just harder to make it look it good. In sci-fi you make some blocky structure and it's already good for a spaceship, while in the other theme you must do a well done organic body (even mechanicals are harder). Then also fantasy seems to require more complex animations as there are melee attacks and other special moves. Sure there are organics in sci-fi, but they are rarer and even without them the game still looks good. Low budget indie games are more likely to be sci-fi than fantasy. There is absolutely no shortage of the latter, just the decent ones are made by big studios. So what do you think?