- Joined
- Dec 2, 2016
- Messages
- 733
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Unclaim base
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Events
- Player - Player 1 (Red) types a chat message containing -unclaim as An exact match
- Player - Player 2 (Blue) types a chat message containing -unclaim as An exact match
- Player - Player 3 (Teal) types a chat message containing -unclaim as An exact match
- Player - Player 4 (Purple) types a chat message containing -unclaim as An exact match
- Player - Player 5 (Yellow) types a chat message containing -unclaim as An exact match
- Player - Player 6 (Orange) types a chat message containing -unclaim as An exact match
- Player - Player 7 (Green) types a chat message containing -unclaim as An exact match
- Player - Player 8 (Pink) types a chat message containing -unclaim as An exact match
- Player - Player 9 (Gray) types a chat message containing -unclaim as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -unclaim as An exact match
- Conditions
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Actions
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For each (Integer A) from 1 to 3, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Bases[(Integer A)] Equal to (Triggering player)
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Then - Actions
- -------- CHANGE 11 if more bases --------
- Set Bases[(Integer A)] = Bases[11]
- Set BasesInUse[(Integer A)] = False
- Game - Display to (Player group((Triggering player))) the text: |cffffcc00Base 1 ha...
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to 3, do (Actions)
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Events
How can I in this trigger scan the map for a specific object, and remove it if it's ownership is the triggering player?