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Scaling attachment points

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ZIR

ZIR

Level 10
Joined
Jan 12, 2010
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321
I am doing some heroes for a rpg and all of the heroes should have attachments.
But the problem is that there are 10 different heroes and the attachments that are fitting to the villager aren't fitting to the blademaster or someone else and it would be very annoying and memory exhausting to scale every attachment for every different hero.
So my question is: It is possible to scale the attachments via the attachment points. In magos I found a button labelled "Scale", can I use this for doing this?
 
Level 11
Joined
Apr 28, 2008
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696
You could try to scale the hero models to fit the attachments.

Won't work cause the attachments points are part of the hero model. So if he scales the complete model, the AP will scale too. Only way I know would be having a bones for every attachmentpoint. Than creating an animation named Base or something like that. In that animation all bones alle bones simply have one key in their default rotation, position and scaling. And then in the first real animation you scale the bones of the attachmentpoints to your favorized size. That will have the effect of having the heromodel at the same scale while the attachmentpoints are scaled. I don't know how to do that in magos.
 
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