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Scale down a Model problem

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Apr 23, 2011
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Hi. I have a particular problem. I think i know how to scale down a model.

I do this:

first go to model editor and low x5 X Y and Z mass center.

Then i go to all the units nodes and lower them also.

Everthing works then in game but for some reason the missile impacts on the units are really really big. I mean doesnt mutter the missile type the explosion impact is 5 times the model.

I am using 0.1 art value in the editor + 0.2/0.2/0.2 of original X,Y,Z (yes i need really small models)

Any suggestion?

The models are spaceships from Fingolfin and they are all approved.

For example this one: https://www.hiveworkshop.com/forums/models-530/droid-gunship-263813/?prev=u=Fingolfin
 
I think you need to use custom explosion effect models to make them look smaller. I don't think they scale with the size of the unit they're used on.

Btw what exactly are you using as explosions of the missiles?
 
I think you need to use custom explosion effect models to make them look smaller. I don't think they scale with the size of the unit they're used on.

Btw what exactly are you using as explosions of the missiles?

Um i dont know. I just tried several missiles and they work good expect for they explosion part. Even arrows leave this explosion... xD is kind of absurd.
 
So youre using autoattack projectile models for the missiles/arrows and on hit they all trigger an explosion effect?

My guess is that either the spaceship model of Fingolfin has a 'Stand Hit' animation that shows an explosion you didnt scale down or you have some sort of trigger in effect that creates a special effect (explosion) on unit X once unit X is being attacked.

If the arrow/missile youre talking about isnt an autoattack but an ability that you use, the above doesn't apply and you gotta give some more information on the whole issue.
 
So youre using autoattack projectile models for the missiles/arrows and on hit they all trigger an explosion effect?

My guess is that either the spaceship model of Fingolfin has a 'Stand Hit' animation that shows an explosion you didnt scale down or you have some sort of trigger in effect that creates a special effect (explosion) on unit X once unit X is being attacked.

If the arrow/missile youre talking about isnt an autoattack but an ability that you use, the above doesn't apply and you gotta give some more information on the whole issue.

Okey i will try :)

1- No. The model (atleast that i see doesnt have stand hit or any hit animations) Has walk, attack 1,2 death ect and they all work good.

2- I am using an arrow (and others) with Fenix ability (the one that fire attacks when moving).

3- The explosion is created when the missile ( i tried delfault wc3 diferent ones ) hits the ship-model . Death animation working good with the scale. Is the impact effect explosion i dont know what to call it. Its always the same fire explosion thats always the same scale.
 
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