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Turning an effect upside down

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Level 14
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Aug 30, 2004
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909
I want to make the

Doodads\Cinematic\CavernDust\CavernDust.mdl

spell effect turn upside down for my sandstorm spell. I have no real modeling experience except for adding attachment points, death sounds, and that sort of thing.

I opened the file in War3 Model Editor v1.07. The model is actually a handful of boulders, but the "stand" animation is dust coming down from above (like the closing of a cave). I selected all the vertices and rotated it 180 degrees along the Y-axis. The rocks rotated, but when I played the animation the dust still fell down, not up. I tried x and z axis as well; but neither worked.

I don't really know what I'm doing, but is there an easy way to make the dust fall upwards using War3 Model Editor?

Thank you.
 
Level 14
Joined
Aug 30, 2004
Messages
909
First of all create a new bone. Then make this bone main, attach every fuckin bone and emiter to it. Then Rotate it.

By the way i think that it's codeable with triggers 'n shit..

Edit: Well, if you need only dust and no bolders, try editing gravity thing..

I'm sorry, I'm very new to modelling. What is the "gravity thing?" and what do I do with it?
 
Level 14
Joined
Aug 30, 2004
Messages
909
Thanks so much! It's pretty cool looking. I also learned how to change the color of the particles so I can make snowy mist come up off the ground.

Anyway, thanks a lot. I didn't know particles were so easy to use.

+rep to all
 
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