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Turning an effect upside down

Discussion in 'Modeling & Animation' started by darwin, May 17, 2012.

  1. darwin

    darwin

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    I want to make the

    Doodads\Cinematic\CavernDust\CavernDust.mdl

    spell effect turn upside down for my sandstorm spell. I have no real modeling experience except for adding attachment points, death sounds, and that sort of thing.

    I opened the file in War3 Model Editor v1.07. The model is actually a handful of boulders, but the "stand" animation is dust coming down from above (like the closing of a cave). I selected all the vertices and rotated it 180 degrees along the Y-axis. The rocks rotated, but when I played the animation the dust still fell down, not up. I tried x and z axis as well; but neither worked.

    I don't really know what I'm doing, but is there an easy way to make the dust fall upwards using War3 Model Editor?

    Thank you.
     
  2. JesusHipster

    JesusHipster

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    First of all create a new bone. Then make this bone main, attach every fuckin bone and emiter to it. Then Rotate it.

    By the way i think that it's codeable with triggers 'n shit..

    Edit: Well, if you need only dust and no bolders, try editing gravity thing..
     
  3. darwin

    darwin

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    I'm sorry, I'm very new to modelling. What is the "gravity thing?" and what do I do with it?
     
  4. Adiktuz

    Adiktuz

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    Find the particle emitter which emits the dust and edit it...
     
  5. JesusHipster

    JesusHipster

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    Find it in object editor of magos. Then open it and find gravity.. Then for example if it was 900 set it to -900 and etc
     
  6. Infrisios

    Infrisios

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    There might also be a speed value. Negate it.
     
  7. darwin

    darwin

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    Thanks so much! It's pretty cool looking. I also learned how to change the color of the particles so I can make snowy mist come up off the ground.

    Anyway, thanks a lot. I didn't know particles were so easy to use.

    +rep to all