• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Scaffold (Guillotine)

Scaffold with a guillotine. Updated. Fixed animation with head, fixed stocks, reduced the weight, death animation is deleted.

Keywords:
Scaffold Guillotine
Contents

Scaffold (Guillotine) (Model)

Reviews
Misha 18th Nov 2013 Moderator's Review: hm.. what's with the humongous nails on the uppermost platform? it totally doesn't look that great. i think at least the platforms could use different wood, without them nails. also, the bottom...
Status
Not open for further replies.

Moderator

M

Moderator


88b8c096c14d2181b2e61de7191420f7_67524.png
separator.gif
Misha
separator.gif
18th Nov 2013
Moderator's Review:

hm.. what's with the humongous nails on the uppermost platform? it totally doesn't look that great. i think at least the platforms could use different wood, without them nails. also, the bottom polygons on all platforms and stairs aren't really needed. and also, that barrel there looks odd.. maybe the head should be in a basket and stay there

Kwaliti: Using only planes for the planks is a bit iffy, but nonetheless approved. You should remove the death animation as it serves no real purpose.
 
Level 9
Joined
Feb 16, 2011
Messages
595
It currently seems too simple what it needs is a animation where the blade actually falls that would make a true guillotine a normal death animation could also be nice 3/5
 
this is nice. but the texture is kinda boring.

ill give some detailed feedback here:

guill0.jpg

1 and 2 - avoid wrapping stuff like that (selecting an object and applying the texture to it from a single face, and let the others become screwed up). set a wrap to every face, might be a pain but the result is so much better..
3 - texture too stretched in some parts

you're using one single part of the texture many times, what makes it boring. WC3 engine can't do proper shading, you should do the shading through the wrap/texture.

guill2.jpg

here at the human lumber mill there is some representative stuff of what i said. the wooden pillars are shaded accordingly already at the texture.

you could choose darker parts of the texture and put them (at a proper resolution) at the faces that should be shaded.


and a decapitate anim + 90º down attachment point could be fun >:)
 
It's a doodad submission, no animations are necessary.

It doesn't require animations to be accepted, but that doesn't mean they aren't still crucial.

This model would be infinitely better if it had animations.

I'm giving it a 3/5. If this had an animation for dropping the blade, that would be really awesome. The wood also looks stretched.

Edit: Good job on the improvements, 4/5.
 
Last edited:
Im fixed this model. Now it has animations). I fixed textures as I can.

It's great now. Could you make alternate animations without the villager, where people could use triggers to put other units in it? That would significantly increase the flexibility of usefulness for this model.

Anyway, I'm raising my rating to a 4/5 for now, great job.

Every model you've submitted so far is useful and unique. Keep up the good work.
 
Level 34
Joined
Jan 1, 2013
Messages
521
Nails removed. Instead of barrel I used the bucket. Sorry, not basket((I was trying to make a basket but it turned out badly. The last one. About bottom poligons. I dont understand what is it and where are they. Im not very strong in English( Please
take a screenshot as it did HappyCockroach above and enter them in any color.
 
Nails removed. Instead of barrel I used the bucket. Sorry, not basket((I was trying to make a basket but it turned out badly. The last one. About bottom poligons. I dont understand what is it and where are they. Im not very strong in English( Please
take a screenshot as it did HappyCockroach above and enter them in any color.

well, what do you see if you look at your model from the bottom? :p
 
Level 5
Joined
Sep 8, 2013
Messages
206
Uncle Fester, Thanks) Im added bloodstains to the blade and wooden bar as you advised. Looks creepy but realistically.

YEAHHH!!!
Finally some horrible/creepy animation blood inserted in guillotine model!
(I'm actually waiting long for this)
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
Looks realy great I really have no ideas of what to improve that has not been said already but I agree that the blade could use some blood.
 
Status
Not open for further replies.
Top