1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  3. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  4. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  7. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Scaffold (Guillotine)

Submitted by Mike
This bundle is marked as approved. It works and satisfies the submission rules.
Scaffold with a guillotine. Updated. Fixed animation with head, fixed stocks, reduced the weight, death animation is deleted.

Keywords:
Scaffold Guillotine
Contents

Scaffold (Guillotine) (Model)

Reviews
Moderator
[img] [img] Misha [img] 18th Nov 2013 Moderator's Review: hm.. what's with the humongous nails on the uppermost platform? it totally doesn't look that great. i think at least the platforms could use different wood, without them nails....
Thread Status:
Not open for further replies.
  1. [​IMG] [​IMG] Misha [​IMG] 18th Nov 2013
    Moderator's Review:

    hm.. what's with the humongous nails on the uppermost platform? it totally doesn't look that great. i think at least the platforms could use different wood, without them nails. also, the bottom polygons on all platforms and stairs aren't really needed. and also, that barrel there looks odd.. maybe the head should be in a basket and stay there


    Kwaliti: Using only planes for the planks is a bit iffy, but nonetheless approved. You should remove the death animation as it serves no real purpose.
     
  2. GreeN!X

    GreeN!X

    Joined:
    Oct 20, 2012
    Messages:
    2,348
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    Looks cool. This would really fit in nicely on any horror maps. 4/5 for me. :)
     
  3. The General

    The General

    Joined:
    Feb 16, 2011
    Messages:
    580
    Resources:
    0
    Resources:
    0
    It currently seems too simple what it needs is a animation where the blade actually falls that would make a true guillotine a normal death animation could also be nice 3/5
     
  4. NourmeusXL

    NourmeusXL

    Joined:
    Jul 16, 2012
    Messages:
    334
    Resources:
    2
    Maps:
    2
    Resources:
    2
    ohoh,my man nice work i love it ^^ gj.
    5/5 vote for approval.
    Btw if you think you can please make the blade fall,it woud make it outstanding.
     
  5. Ginufe

    Ginufe

    Joined:
    Nov 9, 2012
    Messages:
    200
    Resources:
    14
    Icons:
    13
    Skins:
    1
    Resources:
    14
    I see it alot useful for cities!
     
  6. HappyCockroach

    HappyCockroach

    Joined:
    Feb 4, 2009
    Messages:
    2,991
    Resources:
    71
    Models:
    33
    Icons:
    36
    Packs:
    1
    Tutorials:
    1
    Resources:
    71
    this is nice. but the texture is kinda boring.

    ill give some detailed feedback here:

    guill0.jpg

    1 and 2 - avoid wrapping stuff like that (selecting an object and applying the texture to it from a single face, and let the others become screwed up). set a wrap to every face, might be a pain but the result is so much better..
    3 - texture too stretched in some parts

    you're using one single part of the texture many times, what makes it boring. WC3 engine can't do proper shading, you should do the shading through the wrap/texture.

    guill2.jpg

    here at the human lumber mill there is some representative stuff of what i said. the wooden pillars are shaded accordingly already at the texture.

    you could choose darker parts of the texture and put them (at a proper resolution) at the faces that should be shaded.


    and a decapitate anim + 90ยบ down attachment point could be fun >:)
     
  7. maddeem

    maddeem

    Joined:
    Jan 1, 2011
    Messages:
    1,324
    Resources:
    6
    Icons:
    1
    Maps:
    2
    Spells:
    3
    Resources:
    6
    It's a doodad submission, no animations are necessary.
     
  8. Edge45

    Edge45

    Joined:
    May 15, 2013
    Messages:
    2,568
    Resources:
    27
    Models:
    8
    Icons:
    17
    Template:
    2
    Resources:
    27
    Oh nooooo....

    My head
    5/5...............tsskkkkk..........dead
     
  9. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
    Messages:
    2,970
    Resources:
    36
    Models:
    32
    Icons:
    2
    Packs:
    1
    Tutorials:
    1
    Resources:
    36
    It doesn't require animations to be accepted, but that doesn't mean they aren't still crucial.

    This model would be infinitely better if it had animations.

    I'm giving it a 3/5. If this had an animation for dropping the blade, that would be really awesome. The wood also looks stretched.

    Edit: Good job on the improvements, 4/5.
     
    Last edited: Nov 14, 2013
  10. Mike

    Mike

    Joined:
    Jan 1, 2013
    Messages:
    402
    Resources:
    81
    Models:
    77
    Icons:
    3
    Maps:
    1
    Resources:
    81
    Im fixed this model. Now it has animations). I fixed textures as I can.
     
  11. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
    Messages:
    2,970
    Resources:
    36
    Models:
    32
    Icons:
    2
    Packs:
    1
    Tutorials:
    1
    Resources:
    36
    It's great now. Could you make alternate animations without the villager, where people could use triggers to put other units in it? That would significantly increase the flexibility of usefulness for this model.

    Anyway, I'm raising my rating to a 4/5 for now, great job.

    Every model you've submitted so far is useful and unique. Keep up the good work.
     
  12. Mike

    Mike

    Joined:
    Jan 1, 2013
    Messages:
    402
    Resources:
    81
    Models:
    77
    Icons:
    3
    Maps:
    1
    Resources:
    81
    Nails removed. Instead of barrel I used the bucket. Sorry, not basket((I was trying to make a basket but it turned out badly. The last one. About bottom poligons. I dont understand what is it and where are they. Im not very strong in English( Please
    take a screenshot as it did HappyCockroach above and enter them in any color.
     
  13. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,241
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    well, what do you see if you look at your model from the bottom? :p
     
  14. Mike

    Mike

    Joined:
    Jan 1, 2013
    Messages:
    402
    Resources:
    81
    Models:
    77
    Icons:
    3
    Maps:
    1
    Resources:
    81
    I think, Im understand. Look now. Right now?))
     
  15. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,477
    Resources:
    124
    Models:
    82
    Icons:
    41
    Packs:
    1
    Resources:
    124
    looks quite nice, but i think it could need a bloody blade and a bloody wooden bar at the point where the blade's fall ends (both can be made from meatwagon or abomination texture). :wink: Otherwise quite neat model. :thumbs_up:
     
  16. Mike

    Mike

    Joined:
    Jan 1, 2013
    Messages:
    402
    Resources:
    81
    Models:
    77
    Icons:
    3
    Maps:
    1
    Resources:
    81
    Uncle Fester, Thanks) Im added bloodstains to the blade and wooden bar as you advised. Looks creepy but realistically.
     
  17. knight820

    knight820

    Joined:
    Sep 8, 2013
    Messages:
    163
    Resources:
    0
    Resources:
    0
    YEAHHH!!!
    Finally some horrible/creepy animation blood inserted in guillotine model!
    (I'm actually waiting long for this)
     
  18. Razosh

    Razosh

    Joined:
    Jul 9, 2009
    Messages:
    3,860
    Resources:
    0
    Resources:
    0
    Looks realy great I really have no ideas of what to improve that has not been said already but I agree that the blade could use some blood.
     
  19. IamFootman061

    IamFootman061

    Joined:
    Dec 26, 2013
    Messages:
    198
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The texture is stretched 4/5.
     
Thread Status:
Not open for further replies.