- Joined
- Aug 23, 2009
- Messages
- 25
Team Name: “Unamed”
Project Names: “Not being said at this time”
Overview:
The current team is focused on creating a Premium maps for starcraft 2. We felt at this time it possible to start the early map process and start tossing ideas, concept, design and balance work. With the recent news at blizzcon about the sc2 editor and what has been said previously we are confident that enough information has been given to really start laying out a map. We feel with what was shown the it would be wise to start gathering more talented, dedicate, friendly individuals to start bouncing around ideas, concept, and gameplay elements along creating said map on release of sc2.
The current project idea we have in the works is set in a Post Apocalyptic world. We are still bouncing around ideas for gameplay but I think it fair to say expect something similar to L4D meets NOTD. All the core elements for this project will be created by the team to help move forward in our goals of making Premium maps.
General Information
The current team is dedicated to not working on one project for SC2 but many. We really want to have tunnel vision when working on one spefic project but, we want to work on many different map types and create new map types. We want to strive to make the best map possible which is constantly being updated.
With are current project in the works we are striving to have fast Paced PvP and PvE with interesting kill and death animations to really add to the immersion. We will try to offer the most dynamic gameplay and utilize every element possible custom UI, water level mechanics and anything else possible or needed to add to the gameplay experience.
In all our projects we plan to create we want to create simple/clean design that will draw the player in and keep them for many months. We want the projects we create to always create new possibilities for play and gameplay each time the map is hosted with scenarios never being exactly the same. We feel the map experience needs to be as dynamic as possible and offer both a casual and competitive aspect.
We are currently looking for:
Unit and Environmental Modelers
Texture Artist
(C) Coders
Data and Spell Creators
Rigger/Animators
We always hope that anyone that applies for any position comes with ideas, concepts and creatitivity and really wants to enjoy the map developing process and create the best possible map. If you are interested or only capable or concept or general design we would love to still hear from you.
Members
Toukichiro
Project leader
Icon Maker
Texture Artist
Character, and Enviromental Modeler
Concept Artist
Designer
Terrain Artist
Friend
Terrain Artist
Karzvitch(Frozt)
Terrain Artist
Web Management
Hugget Sukker
Terrain Artist
Luchen
(C)Coder
Designer
IHateHumans
(C)Coder
Data and Spells
Adampalicki
Data and Spells
(C)Coder
GaintR
(C)Coder
Data and Spells
Stathisdjs
Data List
Balance
Youthere
Character, and Enviromental Modeler
Texture
Contact Information:
Email: [email protected]
Aim:Touking
Msn[email protected]
Or reply to Post
Updates
Recruitment Update (Sept 04, 2009)
Hugget Sukker Karzvitch(Frozt) Accepted to the team
We are currently looking for no more terrain artist you are more than welcome to post work and show us what you have.
Project Update (Sept 04, 2009)
Two projects are going to move forward instead of just one. We decide it would be wise first to make a basic map utilizing all the assest given so the terrainers and coders can get familair with the Engine.
The first Project will be a mix between Footman Wars, Evolve, Zergling Blood. This project core focus will be to gain an understanding of the terrain and coding elements of SC2.
The second Project will be the core focus of the texture artist, modelers and the terrainers after they finish the required work of the first Project. It primary focus will be to create a Apocalyptic or Post Apocalyptic World. We will focus on using none of the Art Assests provided by blizzard. The time period and gameplay has yet to be decide.
Project Names: “Not being said at this time”
Overview:
The current team is focused on creating a Premium maps for starcraft 2. We felt at this time it possible to start the early map process and start tossing ideas, concept, design and balance work. With the recent news at blizzcon about the sc2 editor and what has been said previously we are confident that enough information has been given to really start laying out a map. We feel with what was shown the it would be wise to start gathering more talented, dedicate, friendly individuals to start bouncing around ideas, concept, and gameplay elements along creating said map on release of sc2.
The current project idea we have in the works is set in a Post Apocalyptic world. We are still bouncing around ideas for gameplay but I think it fair to say expect something similar to L4D meets NOTD. All the core elements for this project will be created by the team to help move forward in our goals of making Premium maps.
General Information
The current team is dedicated to not working on one project for SC2 but many. We really want to have tunnel vision when working on one spefic project but, we want to work on many different map types and create new map types. We want to strive to make the best map possible which is constantly being updated.
With are current project in the works we are striving to have fast Paced PvP and PvE with interesting kill and death animations to really add to the immersion. We will try to offer the most dynamic gameplay and utilize every element possible custom UI, water level mechanics and anything else possible or needed to add to the gameplay experience.
In all our projects we plan to create we want to create simple/clean design that will draw the player in and keep them for many months. We want the projects we create to always create new possibilities for play and gameplay each time the map is hosted with scenarios never being exactly the same. We feel the map experience needs to be as dynamic as possible and offer both a casual and competitive aspect.
We are currently looking for:
Unit and Environmental Modelers
Texture Artist
(C) Coders
Data and Spell Creators
Rigger/Animators
We always hope that anyone that applies for any position comes with ideas, concepts and creatitivity and really wants to enjoy the map developing process and create the best possible map. If you are interested or only capable or concept or general design we would love to still hear from you.
Members
Toukichiro
Project leader
Icon Maker
Texture Artist
Character, and Enviromental Modeler
Concept Artist
Designer
Terrain Artist
Friend
Terrain Artist
Karzvitch(Frozt)
Terrain Artist
Web Management
Hugget Sukker
Terrain Artist
Luchen
(C)Coder
Designer
IHateHumans
(C)Coder
Data and Spells
Adampalicki
Data and Spells
(C)Coder
GaintR
(C)Coder
Data and Spells
Stathisdjs
Data List
Balance
Youthere
Character, and Enviromental Modeler
Texture
Contact Information:
Email: [email protected]
Aim:Touking
Msn[email protected]
Or reply to Post
Updates
Recruitment Update (Sept 04, 2009)
Hugget Sukker Karzvitch(Frozt) Accepted to the team
We are currently looking for no more terrain artist you are more than welcome to post work and show us what you have.
Project Update (Sept 04, 2009)
Two projects are going to move forward instead of just one. We decide it would be wise first to make a basic map utilizing all the assest given so the terrainers and coders can get familair with the Engine.
The first Project will be a mix between Footman Wars, Evolve, Zergling Blood. This project core focus will be to gain an understanding of the terrain and coding elements of SC2.
The second Project will be the core focus of the texture artist, modelers and the terrainers after they finish the required work of the first Project. It primary focus will be to create a Apocalyptic or Post Apocalyptic World. We will focus on using none of the Art Assests provided by blizzard. The time period and gameplay has yet to be decide.
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