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Looking to Create Team

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Hey everyone. I'm looking to build a team of experienced modders and mappers to build maps and mods for Starcraft II.
Our goal is to bring high-quality, fun, and premium maps to battle.net, as well as provide new modders a chance to join projects and gain experience.

Whether you come from modding WC3, or are brand-new to the modding scene, you'll be more than welome to join up and start making great maps!

We're currently looking for people to fill the following positions:


Terraining/Level Design:
As a Terrainer/Level Designer, you'll be in charge of creating the various landscapes used within the map.

Requirements:
Ability to create landscapes of any size.
Good sense of doodad/foliage placement.
Ability to take a partial-landscape and complete it.
Ability to cooperate with other designers to complete a goal.
Good sense of teamwork.

Data Editing:
Being a Data Editor, you'll be in charge of creating all the units, buildings, doodads, abilities and such used in our maps.

Requirements:
Good working knowledge of the Data Editor.
Ability to create complex spells.
Ability to cooperate with Terrain/Level Designers and Trigger/Scripters.
Good sense of teamwork.

Trigger/Scripters.
Your job, being a trigger/scripter will be to create the various events used in the game, as well as cooperate with UI Designers anad Data Editors to achive efficent, usable code.

Requirements:
Good working knowledge of the GUI triggering system is a must.
Good knowledge of the custom script (Galaxy) is helpful.
Ability to cooperate with Data Edtiors.
Ability to create detailed and useful comments within the code.

Knowledge of all common datatypes is a must, and knowledge of the more uncommon datatypes is helpful.


UI Design:
To us, it is important to have a unique UI in our maps.
So for this, were opening a position specifically for this.

Requirements:
Complete understanding of dialogs, UI commands and events, as well as common and "Bank" datatype.
Ability to work with Trigger/Scripters and cooperate to achive usable code:
Fair understanding of GUI, as well as Galaxy.

Concept Artists/Texture Artist:
As a concept artist, your job is to create concepts based on descriptions handed to you by our writers.

Requirements:
Image Editing Software (GIMP or Photoshop, preferably).
Ability to draw and/or sketch in good detail.
Ability to create textures for complete models.
Ability to work with modeler to achive a working model.

Note: We prefer hand-drawn concepts, though ones created using software (Photoshop, GIMP) are acceptable if created using a "trackpad".
Concepts drawn using a mouse are unfortunately unacceptable.

Moderer:
As a modeler, you'll need to create the high-quality models we need for our maps.

Requirements:
Ability to work off of drawn concepts.
Ability to create high-quality models that work within the game.
Ability to work with Concept/Texture artist to create a working model.

Writers:
Your job, as a writer, is to create a detailed plot that we can use for our maps.
Requirements:
Good understanding of the English Language.
Good grammar and spelling skils.
Abiity to work with other writers, and provide constructive critisim to improve the plot.


If your interested, there are three ways to contact me: Via private message, email (thelifelessone16[at]gmail[dotcom]), or by going to the team board and posting your application ( http://gamercraft.org/sc2dev/forums/ ).
Only videos, picutures and/or written material will be accepted.


Current members:
Lyerae/TheLifelessOne (me): Writer.
punwisp: Terrain/Level Design.
XxMayhemxX: Writer
Arkless: Trigger/Scripter.
 
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