Define "saving".It's possible to save a region with every unit in it?
I'm very new to saving sorry if it's too easy question.![]()
That's not quite what a game cache is. Game caches are used for jumping across multiple maps in a campaign.Saving it to game cache(I think) with a code that you can use to restore your base when you come back
There's no "setting" it.So, In RPG maps, it's possible to add everything you like to your save code?
How can I set it?
Not sure what you mean by a region.So it's impossibe to save a region that can't changed?
This would likely be a rather massive undertaking, it's not something that I can type out in a short trigger.If it's possible can you tell me how?
You can't send me a short example?This would likely be a rather massive undertaking, it's not something that I can type out in a short trigger.
You'd need codes for each type of units, and a formula that encrypts coordinates into code. Then you'd need to string those together, and code an interpretor, that translates the code into data, and loops through it, generating the described structures.
For RPG maps, there's a bunch of different save systems, but almost all of those focus on heroes exclusively.
Saving every building in a region of a multiplayer game, and load them to another multiplayer gameWhat effect do you want to make?
Is there any way to transfer variables between games? This is just what I need.I believe you can use this system by TriggerHappy.
And here's an edit of that Save/Load system. I added a way to store the saved unit's position in the "Save GUI" and "Load GUI" triggers. I'm not sure if I did it properly but it seems to work.
Try out the map I attached below. It's a basic example of what you're trying to do and should get you started in the right direction. The main triggers that you need to worry about are in the "Uncle Save and Load Triggers" folder.
To test it out, build some Scout Towers/Farms with the Peasant and type -save. Then type -load to load your most recent save.
EDIT: Uploaded Save and Load v.3. It's now codeless. Simply type -load to load your most recent save, no code required. There's still an issue that prevents you from saving more than ~40 buildings at a time. I have no idea why this happens.
It happens agian: I can't open your maps becuse of patches...Try out the map I attached below. It's a basic example of what you're trying to do and should get you started in the right direction. The main triggers that you need to worry about are in the "Uncle Save and Load Triggers" folder.
To test it out, build some Scout Towers/Farms with the Peasant and type -save. Then type -load to load your most recent save.
EDIT: Uploaded Save and Load v.3. It's now codeless. Simply type -load to load your most recent save. There's still an issue that prevents you from saving more than ~40 buildings at a time. I have no idea why this happens.
EDIT 2: Uploaded v.5. I tried to reduce the number of variables that I was saving. Didn't really make a difference. The Unit-Types still randomly get mixed up after saving/loading a few times (I had this same problem in v.3). However, I noticed that the mix ups NEVER happen the first time I save/load so that's something. Also, the Unit limit is still there.
I read somewhere it's very hard to switch between 1.26a and the latest patch.You can keep both versions
I read somewhere it's very hard to switch between 1.26a and the latest patch.
It's incorrect?