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Save System Question

Discussion in 'Requests' started by nhammen, Aug 20, 2011.

  1. nhammen

    nhammen

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    Hello every one i want to ask something about save system how do i have to change it to save 3 character into 1 save
    let me explain what im meaning

    If you know the map Final Fanatsy Epic Rpg it use system like that it save lvls of jobs and they use same inventory

    well i want for example i choose to play mage ill have a trainer that i can change my job on diferent lvl lvl 1 is mage at lvl 10 i can chose divided clases at lvl 25 another and so on (i can switch back to old job trought trainer) so how do we have to change the code to save all jobs with their levels,inv etc

    Tnx a alot
     
    Last edited: Aug 20, 2011
  2. Adiktuz

    Adiktuz

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    Which save system actually? The method will depend on which one you use...

    Basically, you just need to save the levels of the other jobs into variables specific to each player, then save it too via the save-load trigger...
     
  3. Lifee_72

    Lifee_72

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    We work together.We use ACEHeart's save/load system.But we don't know how to make it to save multiple heros while u dont have it all in the same time,just like final fantasy rpg.And dont know how to >>Quote: save the levels of the other jobs into variables specific to each player, then save it too via the save-load trigger...
     
  4. Adiktuz

    Adiktuz

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    Its simple you just to save the levels into a hashtable (if you know how to workaround hashes, it would be easy), then load them when you hit -save so that you can save them into the code

    though I gotta tell you that I'm not 100% sure it could work that good on AceHeart's as that system has limitations on values that it can save, once you go above a certain amount it will just stop working...