- Joined
- Feb 23, 2008
- Messages
- 587
So. I am happy with people in general being able to make 500 tracks.
So every time you set a track it needs to know, if it was Left , Right, Up, Down , Set.
So its a value between 1-5.
If I counted Right there's 70 different key inputs.
Well What if i said when you use save/load mode, every time you press a key for a track, it does it twice. So in other words no sharp corners. That would bring the amount of needed values max down to 250.
Then if we had keys representing 2 values. 5x5. that would take 25 chars of the 70 used. And would bring us down to 125 Max Chars for a code.
That is still a bit too long. I have a way to take a string and put it in the code so then in the game you can load it with out typing it, but you would first have to send me the code, and wait for the next version to have your code in the game. But that way there could be many creative coasters that people could ride, if they didn't feel like building one.
I am still looking into ways to bring the max possible length of the code down.
Even with the max of 125 chars for a code, its likely it would be less, and more likely i could find patterns to make the code at least a little shorter.
I could reduce the amount of tracks to 250, and force the 2 tracks at once method on them. putting it down to 125 (1-5) values, and then / 2 because of different key inputs. would put a max of 65. Perhaps that's the way to go. Any Ideas or feed back on this? Ill clean this up soon and think of other approach soon.
So every time you set a track it needs to know, if it was Left , Right, Up, Down , Set.
So its a value between 1-5.
If I counted Right there's 70 different key inputs.
Well What if i said when you use save/load mode, every time you press a key for a track, it does it twice. So in other words no sharp corners. That would bring the amount of needed values max down to 250.
Then if we had keys representing 2 values. 5x5. that would take 25 chars of the 70 used. And would bring us down to 125 Max Chars for a code.
That is still a bit too long. I have a way to take a string and put it in the code so then in the game you can load it with out typing it, but you would first have to send me the code, and wait for the next version to have your code in the game. But that way there could be many creative coasters that people could ride, if they didn't feel like building one.
I am still looking into ways to bring the max possible length of the code down.
Even with the max of 125 chars for a code, its likely it would be less, and more likely i could find patterns to make the code at least a little shorter.
I could reduce the amount of tracks to 250, and force the 2 tracks at once method on them. putting it down to 125 (1-5) values, and then / 2 because of different key inputs. would put a max of 65. Perhaps that's the way to go. Any Ideas or feed back on this? Ill clean this up soon and think of other approach soon.