- Joined
- Jul 25, 2009
- Messages
- 3,091
I'm working on a major release, with a whole slew of new features implemented into warcraft 3, but it currently has an archaic save/load system based on typing -save, writing down a code on screen and typing -load (your numbers here) to load the code in a future match. I'm aware Nestharus found a way to create a codeless save/load. Anyway, help me out here.
I only want to save 2 integers with arrays (each array for a player),
Games_Played[]
and Player_Experience[], player_experience's value could get up to 500,000 max, but I could make the ceiling a lot lower if this was a problem (I don't see why the value would effect speed).
I'm not a coder, so I need help with this. I just want to save/load 2 integers with arrays using the most lightweight, convenient process available.
Here's the map thread by the way ::: http://www.hiveworkshop.com/forums/map-development-202/black-winter-243396/
I only want to save 2 integers with arrays (each array for a player),
Games_Played[]
and Player_Experience[], player_experience's value could get up to 500,000 max, but I could make the ceiling a lot lower if this was a problem (I don't see why the value would effect speed).
I'm not a coder, so I need help with this. I just want to save/load 2 integers with arrays using the most lightweight, convenient process available.
Here's the map thread by the way ::: http://www.hiveworkshop.com/forums/map-development-202/black-winter-243396/