- Joined
- May 18, 2009
- Messages
- 33
As the title says, I'm trying to make a decent encrypted save/load point system for a single variable that has an index of 10.
[Points [Index=10] = Value]
That's my variable.
I'd love it if someone would be interested in helping me develop this save/load system to carry over just this ONE variable into the next game.
But not the entire variable.
I want it to save/load the index'd value.
Index 1 = Player 1
Index 7 = Player 7
You get the idea now.
Points = Variable Name (Completely irrelevant)
Index = Player #
Value = Their custom points within the game.
I need it so the points can go to the maximum value the variable can handle, or that the save/load system can handle, which ever is the limitation.
Now that I've explained this all out fully, anyone able to lend me a hand with this?
I just need a really good encrypted save/load for this point system and I've tried making them before but my methods of encrypting the save and load codes are... Crude, at best.
Anyone?
[Points [Index=10] = Value]
That's my variable.
I'd love it if someone would be interested in helping me develop this save/load system to carry over just this ONE variable into the next game.
But not the entire variable.
I want it to save/load the index'd value.
Index 1 = Player 1
Index 7 = Player 7
You get the idea now.
Points = Variable Name (Completely irrelevant)
Index = Player #
Value = Their custom points within the game.
I need it so the points can go to the maximum value the variable can handle, or that the save/load system can handle, which ever is the limitation.
Now that I've explained this all out fully, anyone able to lend me a hand with this?
I just need a really good encrypted save/load for this point system and I've tried making them before but my methods of encrypting the save and load codes are... Crude, at best.
Anyone?